Following a failure with an SMG burster build, I've made an AR build. Attributes:STR 7
- DEX 3
- AGI 8 (9)
- CON 7
- PER 15
- WIL 3
- INT 3
- Stealth 135 (263)
- Guns 135 (261)
- Dodge 70 (103)
- Mercantile 117 (105)
- Mechanics 122 (109)
- Chemistry 45 (40)
- Electronics 135 (120)
- Tailoring 81 (72)...
- Wrote my own script to solve mutagen puzzle
Items:
- Cloaking field for +59 stealth
- Only magnesium grenades craftable
- Shield with 1200 capacity
- All electronics gear with 105-111 energy cap
- Tabi Boots from a shop, +38 stealth +27 movement points
- Leather armor, +38 stealth, less than 100 quality infused hopper armor
- Spearhead, 59-111 +54% special attack damage
- 7.62 Hornet, 22-40, muzzle brake, Full Auto
A couple of AGI-based feats:
- Sprint (AGI 6)
- Interloper (AGI 7) - a waste, but not many options at this point
- Uncanny Dodge (AGI 8)
Increasing AGI and CON at the expense of INT gave me more movement points, stealth, and being less one-shottable. Snipers still kill though. I utterly hate that build though due to the sole amount of points sunk in order to be able to craft anything remotely decent. I'm not able to craft a better AR/sniper rifle with my components, neither can I craft good leather armor or tabi boots. Got 155+ quality plates just lying around. The 55-ish quality hopper cemetery armor I could only turn to infused leather below 100 quality on this skill level...
Uncanny Dodge isn't worth gimping the character so much. Tabi boots from a shop are just bad.
Can I get my AGI-derived stuff comparatively higher by putting more points into crafting? What kind of armor can you craft with infused cemetery hopper and 155+ plates? What kind of tabi boots' bonus is feasible to attain?
I should probably play at Hard...