Author Topic: Weird hit chance calculation  (Read 1351 times)

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Weird hit chance calculation
« on: July 11, 2019, 12:48:09 am »
So there I was trying to hit a guy with a sledgehammer. Starting combat, I see a 95% chance to hit, but as soon as I take a step towards him it changes to 17%. Never noticed this kind of behavior before. I presume it's his dodge kicking in but how does it work exactly? On a side note, is it even legal for him to be this dodgy?


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Re: Weird hit chance calculation
« Reply #1 on: July 11, 2019, 07:04:50 pm »
Unseen attackers can't be dodged
Makes sense, doesn't it? Anyway, I got him with a taser/flashbang+Pummel combo. My 87 effective melee skill and 17% hit chance puts him at ~240 dodge which makes him one dodgy 'tectorate can.