Author Topic: Intimidation - Rework  (Read 1217 times)

Quidam Craft

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Intimidation - Rework
« on: July 15, 2019, 04:34:54 pm »
Now, Intimidation is not really usefull, and the rare feats that make a use for it are not really nice (Including the new stuff we get in the DLC).
Plus, we kinda have an issue as it need will and if you have high will, you'll tend to use PSI, and therefore it is way smarter to take Thought control to have access to fears as well.

So, I was thinking of a total rework of intimidation into something totally new and rework a bit the IA.

The first step of this rework would be to add the possibilities for ennemies to sometimes flee. Each IA would sometimes drop combat if several conditions are met, like :
-Low health
-A teammate just died
-Their abilities are on cooldown
-They can not attack you (Maybe you're hiding behind a force field)
-They need to reload

Some other conditions will prevent fleeing :
-You are low on health
-You used a lot of CD recently
-There is no place to flee (They are cornered or something like this)

If enough "Fear factor" are met, the IA just flee away, try to heal up / Restealth and then come back.

Of course, each enemies would have different behaviors, some will flee easily (Like rathound, that also have that special fleeing away from fire), some other will never flee (bots, for instance).

So it would both help the player sometimes, and sometimes be bothersome.

And Intimidation would come into this mechanic.
High intimidation would make it more likely that an ennemy IA will flee and he will be feared for a longer duration.

Such a mechanic would need a LOT of work, and be tuned a lot to be good. But, I'm sure there is something to do around that.
« Last Edit: July 15, 2019, 04:37:07 pm by Quidam Craft »

TheAverageGortsby

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Re: Intimidation - Rework
« Reply #1 on: July 16, 2019, 02:11:45 am »
Now, Intimidation is not really usefull
It knocks enemies out of stealth even if you can't see them.  That's a big deal when dealing with Lurkers and Crawlers.

Quidam Craft

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Re: Intimidation - Rework
« Reply #2 on: July 16, 2019, 06:50:56 pm »
That's pretty minor, if I may say so.
Especially since there is flares and that you might have tool as a psy user to deal with these guys.

Force field, electrokinesis imprint, exothermic aura aura can do the trick pretty well.