Author Topic: Map Transitions  (Read 3899 times)

Oldbolt

  • Probably not a Spambot
  • *
  • Posts: 27
  • Karma: +0/-0
    • View Profile
Map Transitions
« on: April 18, 2013, 02:13:04 pm »
Wondering if it is possible to add a small description to the door icon that shows up when you hover over a red/blue map transition border explaining what area you are moving to?
Sleep: Something to do when bored!

maheusz

  • Scavenger
  • ***
  • Posts: 211
  • Karma: +0/-0
    • View Profile
Re: Map Transitions
« Reply #1 on: April 18, 2013, 11:08:01 pm »
This could create problems when you're moving into new zone and suddenly you know the name... which may contain spoilers (like 'Bandit Lair' :P).

Oldbolt

  • Probably not a Spambot
  • *
  • Posts: 27
  • Karma: +0/-0
    • View Profile
Re: Map Transitions
« Reply #2 on: April 19, 2013, 07:31:28 pm »
Ok.  not come to that part.  guess I got a surprise coming!
Sleep: Something to do when bored!

maheusz

  • Scavenger
  • ***
  • Posts: 211
  • Karma: +0/-0
    • View Profile
Re: Map Transitions
« Reply #3 on: April 19, 2013, 10:10:10 pm »
No, no 'Bandit Lair' was just an example of what could go wrong ;).

Oldbolt

  • Probably not a Spambot
  • *
  • Posts: 27
  • Karma: +0/-0
    • View Profile
Re: Map Transitions
« Reply #4 on: April 20, 2013, 11:15:11 am »
Ah!  :-[

Well I understand what you mean anyways :)
« Last Edit: April 20, 2013, 11:17:36 am by Oldbolt »
Sleep: Something to do when bored!

Atoning Unifex

  • Probably not a Spambot
  • *
  • Posts: 10
  • Karma: +0/-0
    • View Profile
Re: Map Transitions
« Reply #5 on: April 23, 2013, 11:40:39 pm »
How about a generic "Unexplored" label for unvisited exits and a descriptive "Bandit Lair" label for once you've been there (and explored a reasonable % of the map)?

Styg

  • Administrator
  • Godman
  • *****
  • Posts: 2406
  • Karma: +513/-31
    • View Profile
Re: Map Transitions
« Reply #6 on: April 23, 2013, 11:56:26 pm »
This sort of thing is something I can take or leave in a game. I feel that it works better when the actual maps are bigger and encapsulate the entire area, which isn't the case in Underrail, since many locales there consist of more than one map.

So I don't think I'll implement this, but I might change my mind once I get the local map overview back into the game. We'll see.