>STR 6 if using dex build, 17 or 18 if str build (you NEED the MAX possible hit chance MISS=WEAKNESS)
>DEX 6 if using str build, 17 or 18 if dex build (you NEED the MAX possible hit chance MISS=WEAKNESS)
>CON minimum 7 (to get points in AGI for sprint feat), ideal 10 (thick skull/survival instincts) (Melees are the worst glass cannon)
>INT 6 for armor sloping or 5 for Cheaps shots
160 points in melee.
70 points if u want stasis or 55 if u dont, in Temporal Manipulation + (Psycho Temporal feat)
the feats and skills left are personal choices.
Does having 17 Strength give the player character enough skill to get a 95% chance to hit endgame / very agile enemies on Dominating? At least most of them? And can Strength be a be lowered, to let's say 16 without affecting melee accuracy? Maybe with a tattoo and a Super Steel weapon? Because damage is not the problem for most crafted melee weapons, hit chance is.
From what I've seen, you can easily make a gun build with 11 to 12 Perception and as long as the area where your targets are has a light source, you can kill just about anything with extremely accurate fire, alternatively you can use nigh vision, incendiary grenades and even flares, thus removing any darkness penalty.
Sadly strength builds seem to struggle, even on normal difficulty.
Also, I know that this might be a little bit off topic but does light affect melee accuracy in any way? I was thinking, maybe a lamp could boost the hit chance? I couldn't find any info about this, which is why I'm asking. I've already deleted my old character because of the build I was using, so I can't check right now but the wiki only gives the formula for calculating ranged precision. I don't think it affects melee in any way but maybe someone can confirm this.