Ill start by saying im a bit biased, by a bit i mean really goddamn biased cause the sheer thought of zoning out a 2 ton industrial bot with leather gloves makes my blood excited, but it is my feeling that unarmed builds need a single type of Item "in between" sledges and gloves, while sledges are pretty garbage against bots, gloves are ok with electric damage, yet i strongly request adding sort of a stacking debuff type of item, like taste of blood but on all targets with DT, laser pistols have polarizer, i dont see why we cant have a decomissioning unique gloves or something like expose weakness feat on a weapon/grenade, im not saying that one turning a bot is fine, but hitting that bastard 40 Times to deal 20 damage is a bit silly, just like with psi crabs, hard shell is fine, but ignoring a 250 damage crit is not, the sheer shock from pneumatic hammer attachment should be enough to punch a bots sensors to death easily. Tl;dr: unarmed need a stacking DT/DR reducing Item/ability against non organics, not as strong as expose weakness though(50% would be too much for a 0 investment solution)