Is there anything that I'll be missing out on by waiting until the Professor gets kidnapped to join the pirates? I've stolen a jet ski and joined them right after arriving in Hell's Gut, but I'm thinking of loading a save and bleeding Aegis of supplies before joining the pirates during the negotiations.
I'm not using anything close to resembling a melee character, would it be pointless to try and get the shard weapon to fight ghosts/void creatures? I completely missed out on all of that on my first character, and I went psi on my second. Just wondering if the shard weapon has some sort of magical property that will let me easily smack around the ghosts instead of missing 99% of the time and doing no damage.
Are the naval mines not a permanent solution to raids? On my last character I hired the Ferryman to haul the mines to Aegis' camp but I never got any kind of dialogue confirming he actually did it after he picked them up. For a really long time I never got any calls but then all of a sudden the natives started raiding again and suddenly all of our supplies were bone dry.
In order to befriend Yngwar do I just need to build up a relationship with the Ferryman?
That's all I can think of as of now. Anyone else who wants to ask general Expedition questions feel free to ask them here, there's no reason to not compile them here instead of making a lot of topics.