Author Topic: Font .xnb s  (Read 1336 times)

Azura_04

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Font .xnb s
« on: October 23, 2019, 07:06:31 pm »
Hey,

So i'm pretty far with the GUI mod but i encountered a nasty problem.

As you see in the title, it has to do something with font .xnbs.

So i need a programme which can CONVERT the existing font .xnbs from Underrail. And CONVERT them back to the .xnbs.

Why do i ask you? Well Styg didn't answer my pm till now. :(


Have a nice day!

-Azura
You can contact me on Discord if you want.
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Azura_04

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Re: Font .xnb s
« Reply #1 on: October 24, 2019, 01:25:47 pm »
To give everything a final polish. It's weird when you have yellow-ish orange fonts in a red GUI.

So how am I supposed to get the originals? I need them so i can "mod" them. So, you can't open them? You can only make like .ttfs to XNA fonts? No way back?

Ok, so...where do i get the bitmap fonts for Underrail then? If i don't have them, then this GUI is kinda "scrap" or half-complete.

I can look up HOW i can make XNA fonts. No problem but i would really need to originals to make new ones. Do you think one of the developers have them rotting somewhere on their PCs? (No offense.)

You can't convert them back to original format. XNA fonts are simple bitmap fonts. There is no way to convert bitmaps back to the original truetype vector data.

What do you need the originals for? If you don't know what's what, the filenames are X#Y, where:
X is the name of the typeface (A = Arcade, T = PF Tempesta Seven and C is the new font, don't remember its name)
# is the size in pixels
Y is font-styles (italic, bold, etc.)

To sum it up : I need the originals to find out the Y (Style) # (Size) and the X (Type). If i don't have these values etc. I'm screwed and would need to do countless tests/experiments. Try out every Type * Size * Style. 

And i think you know how much pain this would be @epeli.

-Azura
You can contact me on Discord if you want.
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Azura_04

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Re: Font .xnb s
« Reply #2 on: October 25, 2019, 04:49:13 pm »
Ouch.
Thats going to take a while then.

Could you point out the files i would need to modify?
You can contact me on Discord if you want.
•♬•♫•Azura•♫•♬•#9900

Azura_04

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Re: Font .xnb s
« Reply #3 on: October 25, 2019, 05:55:48 pm »
Ouch.
Thats going to take a while then.

Could you point out the files i would need to modify?

Hmm...i'll wrap up my current progress and release and alpha of this new GUI. Guess i can't publish a modified .exe. Or?

And thanks for all your help epeli.
You can contact me on Discord if you want.
•♬•♫•Azura•♫•♬•#9900