Author Topic: Dev Log #64: Version 1.1.1.0 - Core City Factions Update  (Read 12624 times)

HulkOSaurus

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Re: Dev Log #64: Version 1.1.1.0 - Core City Factions Update
« Reply #15 on: November 02, 2019, 12:22:47 pm »
That's a lot of interesting changes. Looking forward.

Although, I have to say that the early game seems to have gotten a bit more difficult now. Not sure if this necessarily is a good thing. 

destroyor

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Re: Dev Log #64: Version 1.1.1.0 - Core City Factions Update
« Reply #16 on: November 02, 2019, 04:51:28 pm »
Added a new unique crossbow somewhere out there

For those of you that already finished the quest for Mediant Samuel tracking down a certain combat unit, you need to start a new game to get this new unique crossbow. It seems Styg is adding unique ability for unique weapons that are, well, truly unique and I like it. Good work!

Wrath of Dagon

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Re: Dev Log #64: Version 1.1.1.0 - Core City Factions Update
« Reply #17 on: November 02, 2019, 08:26:52 pm »
If the repair kits are now more difficult to make and almost 10 times heavier, shouldn't it also be fixed that I have to repair the assault rifle after every fight?

CHIN00K

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Re: Dev Log #64: Version 1.1.1.0 - Core City Factions Update
« Reply #18 on: November 03, 2019, 12:08:56 am »
The praetorian redesign looks incredible! It's not like I even had a problem with the old riot armor model, but this is just amazing. It fits in so well with the setting and existing artstyle.
The praetorian enforcer outfit specifically is on par with the new vegas ranger combat armor.

Ravager

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Re: Dev Log #64: Version 1.1.1.0 - Core City Factions Update
« Reply #19 on: November 03, 2019, 11:26:09 pm »
Of course this comes out just after I finished the Core City campaign!

Will I still be able to get the 'unique item?'

mephisto

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Re: Dev Log #64: Version 1.1.1.0 - Core City Factions Update
« Reply #20 on: January 06, 2020, 11:48:45 pm »
i hope there will be new uniques for Swords and Spears besides the ones from Expedition
why so humorous?