I don't think this deserves to be in "Suggestions" section so here we are.
It's just an opinion of course, but I genuinely believe Evasion is by far the most useless skill in entire game. And the main reason behind it is your potential to almost completely offset inability to evade by exploiting other, overall simply, means: energy shields, dark corners and precognition powers would significantly diminish ranged damage from enemies regardless of weapon proficiencies they may possess. Turrets don't care about lighting, but they also don't seem to care about your evasion in general either. Grenades might be a problem, but few enemies use them. And psi-powers, well, obviously aren't prone to take your evasion score into consideration.
Now look at dodge, for example. Dodge is cool. Has that nice Deflection feat also. Energy shield ain't gonna help you much here. Should you invest in it? Depends, but answer is usually clear from the start. Results are quite visible too.
Single defensive skill would be an auto-include in any build? Understandable. Still, current split works in a way where one half doesn't do much and other does like, um, everything.
Now Strength. Strength is kinda bad too, there's absolutely no reason to prefer STR over DEX in most builds, even in melee-oriented ones (with hammers/spears). What do you gain from STR? Carry capacity? That's just not enough. Description about bonus damage from STR actually lies, even with heavy weapons and 20 STR your bonus damage is very minor and slightly exceeds damage output from same build but with 20 DEX. STR should either reduce ap cost for heavy weapons attacks (like DEX does for light weapons), or add extra armor penetration to your swings to be competitive.