Author Topic: Some bugs I've found  (Read 1540 times)

Nil

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Some bugs I've found
« on: April 23, 2020, 11:22:48 pm »
Disclaimer for anyone randomly checking the thread: Obviously there'll be spoilers in this post. Read at your own discretion if you haven't finished the game.

1. (My current issue): In the beginning of Expedition, I lied to the Doc over com about having spoken to the chief in order to get him to send medical supplies and get on the mutants' good side. I didn't speak to them after retrieving Phil's arm, just ran back to the camp and found them all waiting outside the Keep. After opening the Keep, he seems pleased with me. After the Keep has been opened and the game makes an automatic hard save, the merchants and the doc refuse to speak to me, all saying chief Briggs wants to see me urgently. I figure it's because of the mutant supplies thingy. But when I go to Briggs, all he says is shouldn't you be looking for a microchip implant? And doesn't speak to me, effectively locking me out of interacting with the merchants. I'm not sure if this'll fix itself if I proceed with the quest or if it'll break more stuff but it's quite worrying.
I'm suspecting that what triggered it was this chain of events from before visiting the Muties: I talked to Marcus - got paid - talked to the chief - was rude - he said my paycheck would be halved. After that I also did the muties supplies thing, so maybe my paycheck ended up in the negative and broke the poor Chief into refusing to speak to me? But can I ever get my merchants back now?

Edit: Also, the only Expedition quest in my quest log is to improve the camp's defenses - nothing about an implant or exploring ruins.

Edit 2: Nevermind - I didn't think of going to bed, that fixed it. By triggering the kidnapping. Didn't even get to give the doc his cigar or enjoy some more dialogue, pipeworking expedition! I'm just going to join the pirates again.

Edit 3: This is turning out to be really broken and chaotic. After speaking to the Chief in the Keep and saying I'll go negotiate with the Pirates, he was back at his tent telling me I should be looking for that implant. When I sailed towards the pirates, he called me telling me to go to his tent and that it's urgent. So I sailed back to go to his tent, and what does he have to say? Shouldn't I be looking for that microchip implant? Guess I broke it - going to just wipe these guys out

Edit 4: After killing the invading sec-troopers, when I speak to captain Grim about the ruins, I had the option to tell him I got in some ruins and explain to him what I found so far, but as soon as I clicked it the dialogue ended. When I spoke to him again and chose "About the ruins...", there was no option. What did I even do that broke everything this much?

2. Before doing The Beast in Foundry, I pickpocketed the ammo off Dan and Saban, it wasn't magically refilled before the fight and they had to go melee which was hilarious and amazing, how I had to pay for being a sneaky rascal with a much harder fight (I'm also on Dominating). The bug: After the fight's through, I went and tried to pickpocket Saban again in the mines, and he had some stacks of 60 Unknown. They're items that can't be interacted with, sold etc. Naturally I pickpocketed one and am keeping it in my storage as a trophy for breaking the game. pic

Plus a couple things from my previous playthrough:

3. After finishing the game and having done the Pirates quest, I got 2 screens that said almost the same things, first about how we went as far as to conquer even the Rig and then how we went as far as to conquer even a Protectorate ship. The lines are almost the same,  so I'm assuming the one about the protectorate ship wasn't meant to appear at all after having done the Rig.

4. It's possible to get stuck on a couple things in Expedition: a Pirate platform (on a jet ski) and Hives (on foot). It happened to me with a couple different Hives in different areas but I was always in the same position relative to them when it happened - when I was in this exact position and the hive got destroyed, I was perma-stuck and unable to move, having to reload.
pic 1 and pic 2
« Last Edit: April 24, 2020, 01:25:28 am by Nil »

Styg

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Re: Some bugs I've found
« Reply #1 on: April 28, 2020, 08:10:18 am »
Can you upload the save where you have that unknown item?

Fixed the bug that caused you to get stuck on hives after destroying them.
« Last Edit: April 28, 2020, 08:32:33 am by Styg »

PhrygianDominant

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Re: Some bugs I've found
« Reply #2 on: April 28, 2020, 12:06:15 pm »
Disclaimer for anyone randomly checking the thread: Obviously there'll be spoilers in this post. Read at your own discretion if you haven't finished the game.

1. (My current issue): In the beginning of Expedition, I lied to the Doc over com about having spoken to the chief in order to get him to send medical supplies and get on the mutants' good side. I didn't speak to them after retrieving Phil's arm, just ran back to the camp and found them all waiting outside the Keep. After opening the Keep, he seems pleased with me. After the Keep has been opened and the game makes an automatic hard save, the merchants and the doc refuse to speak to me, all saying chief Briggs wants to see me urgently. I figure it's because of the mutant supplies thingy. But when I go to Briggs, all he says is shouldn't you be looking for a microchip implant? And doesn't speak to me, effectively locking me out of interacting with the merchants. I'm not sure if this'll fix itself if I proceed with the quest or if it'll break more stuff but it's quite worrying.
I'm suspecting that what triggered it was this chain of events from before visiting the Muties: I talked to Marcus - got paid - talked to the chief - was rude - he said my paycheck would be halved. After that I also did the muties supplies thing, so maybe my paycheck ended up in the negative and broke the poor Chief into refusing to speak to me? But can I ever get my merchants back now?

Edit: Also, the only Expedition quest in my quest log is to improve the camp's defenses - nothing about an implant or exploring ruins.

Edit 2: Nevermind - I didn't think of going to bed, that fixed it. By triggering the kidnapping. Didn't even get to give the doc his cigar or enjoy some more dialogue, pipeworking expedition! I'm just going to join the pirates again.

Edit 3: This is turning out to be really broken and chaotic. After speaking to the Chief in the Keep and saying I'll go negotiate with the Pirates, he was back at his tent telling me I should be looking for that implant. When I sailed towards the pirates, he called me telling me to go to his tent and that it's urgent. So I sailed back to go to his tent, and what does he have to say? Shouldn't I be looking for that microchip implant? Guess I broke it - going to just wipe these guys out

Edit 4: After killing the invading sec-troopers, when I speak to captain Grim about the ruins, I had the option to tell him I got in some ruins and explain to him what I found so far, but as soon as I clicked it the dialogue ended. When I spoke to him again and chose "About the ruins...", there was no option. What did I even do that broke everything this much?

2. Before doing The Beast in Foundry, I pickpocketed the ammo off Dan and Saban, it wasn't magically refilled before the fight and they had to go melee which was hilarious and amazing, how I had to pay for being a sneaky rascal with a much harder fight (I'm also on Dominating). The bug: After the fight's through, I went and tried to pickpocket Saban again in the mines, and he had some stacks of 60 Unknown. They're items that can't be interacted with, sold etc. Naturally I pickpocketed one and am keeping it in my storage as a trophy for breaking the game. pic

Plus a couple things from my previous playthrough:

3. After finishing the game and having done the Pirates quest, I got 2 screens that said almost the same things, first about how we went as far as to conquer even the Rig and then how we went as far as to conquer even a Protectorate ship. The lines are almost the same,  so I'm assuming the one about the protectorate ship wasn't meant to appear at all after having done the Rig.

4. It's possible to get stuck on a couple things in Expedition: a Pirate platform (on a jet ski) and Hives (on foot). It happened to me with a couple different Hives in different areas but I was always in the same position relative to them when it happened - when I was in this exact position and the hive got destroyed, I was perma-stuck and unable to move, having to reload.
pic 1 and pic 2

Damn, you really have a knack of breaking the game. :D Seems like you hit some specific sequence of events that derailed Chief's dialog. I'll take a look at it, but it might take a while before I fix it as those quests have some pretty complex scripting and would require a lot of testing as to not break something else. Will also take a look at the other bugs.

Nil

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Re: Some bugs I've found
« Reply #3 on: April 29, 2020, 08:05:43 pm »
Damn, you really have a knack of breaking the game. :D Seems like you hit some specific sequence of events that derailed Chief's dialog. I'll take a look at it, but it might take a while before I fix it as those quests have some pretty complex scripting and would require a lot of testing as to not break something else. Will also take a look at the other bugs.
Seems I do, though in this case I really didn't feel like I did anything out of the ordinary. It bummed me out a bit because I was planning to see the expedition side of things (went pirate in my last playthrough) and I felt like it'd be much safer, technically, to go with pirates because of what happened. Then again, pirates were a better choice for my character, and I'll definitely be playing this game again a 5th time either way because I love it that much, so I'll see the full expedition questline eventually.

Can you upload the save where you have that unknown item?

Fixed the bug that caused you to get stuck on hives after destroying them.
Great, thanks for the fix! The save is ~60mb so I've zipped it and uploaded it to mega.
Link.
A stack of 60 unknown ammo is in my inventory, and I'm next to Saban from which you can pickpocket 2 more stacks. I figure the way to make them appear is to pickpocket Saban's ammo before the Beast fight, have him empty his remaining ammo in the fight and go melee, then have him survive the fight. It doesn't seem this bug affects the gameplay in any meaningful way, just thought it was a neat little bug find.

Thanks for still keeping this incredible game updated.

PhrygianDominant

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Re: Some bugs I've found
« Reply #4 on: June 09, 2020, 10:39:46 am »
So, we've fixed hives (as Styg already wrote), Saban's ammo, Captain Grim's dialog bug (a scripting issue unrelated to Briggs), and the pirate ending slide bugs.

As for Briggs, you got fired (and you even have a quest note saying that). If you push him over the edge in the early part of the campaign, he'll throw you out and you'll have to finish expedition either solo or by joining the pirates. Now, you shouldn't be able to go to sleep in the camp, and what happens next with the kidnapping and all kinda messes everything up. So I fixed that and did some tweaks to Briggs, so hopefully this won't happen again, at least not like this. Maybe there's another underlying bug, but I haven't managed to find it.

Couldn't replicate the pirate platform bug. Maybe someone fixed it at some point.