I was doing my Monk run, was forced to walk away from the Lunatic Mall fight for a moment, but when I reenter the fight, the game shortly crashes afterwards.
Reloaded, crashes.
Reboot game, crashes.
Come back days later, keeps crashing.
I will attach the file to a Google Drive link, will also post the crashlog:
https://drive.google.com/open?id=1hAzQSfRDPffTl8eG8Ycf_SKUqDIJmBnkGame Version: 1.1.1.6
Error: System.NullReferenceException: Object reference not set to an instance of an object.
at dx0.a(cjr A_0)
at dx0.a(Object A_0, EventArgs A_1)
at dw2.c()
at dw2.ak5()
at aba.b(Int32 A_0)
at ap3.a(Double& A_0)
at d6g.dl(d8u A_0)
at ck.dl(d8u A_0)
at ar5.a(d8u A_0)
at a0u.Update(GameTime gameTime)
at dtf.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bqx.a(String[] A_0)
My computer is not exacly powerful so it probably is a performance related issue.