Author Topic: Combo feat, is it useful?  (Read 1751 times)

Bruno

  • Tchortist
  • ****
  • Posts: 255
  • Karma: +37/-8
    • View Profile
Combo feat, is it useful?
« on: May 11, 2020, 12:14:34 pm »
Have tried it before, more damage is always nice.
But according to wiki, you need to hit the enemy 3 times in a row for it to work, so I guess if you miss, it will just reset.

This means it will not work very well against the most difficult enemies like blocking foes with riot shield/sword parry/spear block (or does it work even if all damage is blocked??), or against high dodge (high level) enemies.

And against average melee enemies, you can get by fine without it I think.

Anyone have experience with Combo in Expedition/against dangerous enemies?

TheAverageGortsby

  • Faceless
  • *****
  • Posts: 820
  • Karma: +196/-40
    • View Profile
Re: Combo feat, is it useful?
« Reply #1 on: May 11, 2020, 08:13:04 pm »
Well, if you start with a shot against an incapped enemy, that's a capped hit chance, then you've got two more tosses of the RNG dice before you get a chance for a stun, making all your subsequent attacks very likely to hit.

It's fantastic for taking down high-health organics, like bosses on DOMINATING.  You get all buffed up and can get 12+ attacks a round, you can land devastating 12th hits with pneumatic + combo going off.  If you've got a target-rich environment (and maybe Fleet Footed  edit: I meant Fancy Footwork. Words are hard.), you can use your weak shots on the squishy trash and your heavy shots on armored foes, making high enemy DT pretty useless.  It shines in fights against Burrowers, for example, since you've got weak nothing enemies to soak up your normal hits, and then the Burrower Warriors to take your heavy shots (and put stuns on the normal Burrowers if they're nearby, too, so you can deal with them next turn).

So, yeah, you don't need it against leather armor clad Lurkers or such, but if you can plan out your turn and have high mobility, it allows you to really take advantage of the cadence of battle to clear out groups quickly.  Almost no reason not to take it if you've got the Dexterity.
« Last Edit: May 12, 2020, 04:40:33 am by TheAverageGortsby »

harperfan7

  • Oculite
  • Godman
  • **
  • Posts: 1383
  • Karma: +210/-746
    • View Profile
Re: Combo feat, is it useful?
« Reply #2 on: May 11, 2020, 08:51:09 pm »
Imagine:  line up your combo punch with a pneumatic strike, on a heavy punch, and it's a crit.
*eurobeat intensifies*

Qiox

  • Probably not a Spambot
  • *
  • Posts: 37
  • Karma: +9/-0
    • View Profile
Re: Combo feat, is it useful?
« Reply #3 on: May 29, 2020, 05:06:56 pm »
The higher the number of attacks per turn you have the value you get out of Combo.  On my Time Monk build with 30 attacks per turn this Feat adds a lot of extra damage.