Author Topic: Revolver pistols  (Read 1879 times)

harperfan7

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Revolver pistols
« on: May 17, 2020, 10:35:15 pm »
A revolver frame for pistols.  Can go up to 12.7mm (honestly could be any caliber).  Longer range or optimal range than other pistols, but the highest AP costs (45 ap for 12.7).  Can't have barrel or regular magazine enhancements, but can have scopes.  Can be used with Snipe.  12.7mm requires 5 str, and 9 str to use one-handed. 
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Vokial

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Re: Revolver pistols
« Reply #1 on: May 18, 2020, 07:55:35 pm »
I don't know about this. Sounds maybe too powerful.
The problem with it, is that upon implementation, this weapon would completely rule out most sniper rifles as it would have the same power and more due to it being a pistol. Which means that it's basically a sniper rifle that you can Kneecap Shot and Rapid Fire with (!) and would also get a significant crit chance bonus on top, being influenced by Steadfast Aim. With the only drawback being it's range. However, that's not always a drawback, as rifles can't work from up close, so it's not like they are good for the same range and more.

The Hammerer kinda falls into this category. It's a highly powerful pistol scratching the lower end damage output of sniper rifles. Those don't work close range, this does. Not as devastating, but almost - and that's about right it having other advantages.

What pistols need is perhaps a redesign of their exclusive feat Execute. Such a shame that there's a weapon that you can't really take advantage of it's unique special ability, being so unworthy to use. I mean how can +250% damage compare to the +300% of Rapid Fire, that you can also do without any preconditions? RF costs a few more AP (that can be decreased by specialisation), but still less if you consier that you don't need to throw a Flashbang or use a Taser in advance.

TheAverageGortsby

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Re: Revolver pistols
« Reply #2 on: May 18, 2020, 08:54:58 pm »
this weapon would completely rule out most sniper rifles as it would have the same power and more due to it being a pistol.
We know Styg isn't really a Gun Nut in real life, and firearms in UnderRail are really very much video game logic based.  But, still, I wouldn't imagine that even Styg would do such a silly thing as leave damage numbers the same in different guns just because caliber or even cartridge are the same.  Consider, for example, the 7.62x39 cartridge (AKA the 7.62 Soviet, or "The AK-47 round"), which I believe is generally what 7.62 UnderRail is supposed to be based off: link to ar15com

It starts losing remarkable velocity (and thus power) after the barrel drops below 7", and even around 8" or so it's still much slower than rifle velocity, meaning it does a lot less damage and penetrates much less.  And 7.62x39 is very much designed for short barrel use; if the idea was to base 7.62 UnderRail off 7.62x51 or x54R, then the power drop would be much greater because those are long-barrel cartridges (and the game damage and weights would make no sense at all, but again, video game logic).  Plus, I don't know if you've ever shot high power, big bore revolvers, but it takes much longer to get lined up for a follow-on shot from a handgun than it does for a rifle firing the same cartridge.  Also, handguns simply have less mechanical accuracy than rifles do, in addition to the human error which means nobody can shoot a handgun as well as they can shoot a rifle.

So, somewhat less power and effective range along with higher AP cost is the tradeoff for maybe not suffering move&shoot penalty.  That sounds relatively reasonable.

That said, I've often wondered what the 12.7mm cartridge is supposed to be, in-game.  If it's .50AE, OK, fine, that's what Desert Eagles shoot.  But if it's supposed to be 12.7x99 (aka 50BMG), then trying to use that in a revolver would be hilarious.  It would be like setting a grenade off in a mixing bowl and hoping all the shrapnel goes toward the bad guys.

harperfan7

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Re: Revolver pistols
« Reply #3 on: May 18, 2020, 11:04:57 pm »
Yeah, a 12.7 pistol would be weaker than a 12.7 sniper rifle in raw damage; thats just how the game works.  It would also have less range, no inherent precision bonus, and a lower crit chance (and probably crit damage too).

That said, I've often wondered what the 12.7mm cartridge is supposed to be, in-game. 

12.7mm is the russian version of the .50
The wasteland hawk should have been 12.7
« Last Edit: May 18, 2020, 11:07:03 pm by harperfan7 »
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TheAverageGortsby

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Re: Revolver pistols
« Reply #4 on: May 18, 2020, 11:42:38 pm »
12.7mm is the russian version of the .50
The wasteland hawk should have been 12.7
I know that, but case length is rather important  :P    All 12.7mm describes is bullet diameter.  There's a lot more to that equation.

50AE is 12.7x33 and generates about 1,500 ft-lbs of energy with a 19g bullet.  50BMG is 12.7x99 and generates about 14,000 ft-lbs with a 45-50g bullet.  Russian 12.7x108 is loaded to a lower pressure than BMG and generates about 12,000 ft-lbs with a 48-59g bullet.

edit: ft-lb converts to Joules at about 1ft-lb = 1.375J
« Last Edit: May 18, 2020, 11:46:29 pm by TheAverageGortsby »

harperfan7

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Re: Revolver pistols
« Reply #5 on: May 19, 2020, 03:00:50 am »
Well, looking at the 12.7 round in-game, I'd say it's not like the .50AE.  Which might be stygs reasoning for making the hawk a .44. 
I wouldnt ask him to add another bullet caliber in between.
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TheAverageGortsby

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Re: Revolver pistols
« Reply #6 on: May 19, 2020, 03:06:33 am »
Well, looking at the 12.7 round in-game, I'd say it's not like the .50AE.  Which might be stygs reasoning for making the hawk a .44. 
I do tend to agree.  For what it's worth, the Desert Eagle has a well-known variation that fires .44 Magnum, so it's no surprise the Dust Bowl Falcon shows up so chambered  ;D