Author Topic: Adding a broad "noise" category for weapons.  (Read 1271 times)

Crows

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Adding a broad "noise" category for weapons.
« on: June 08, 2020, 01:03:38 am »
It's pretty intuitive to draw enemies' attention with explosives and gunshots, but if I recall correctly, different guns have different noise levels. I'm not sure whether there's actually a material difference between the noise from shooting a pistol versus a shotgun, but if there is, it would be nice to know. I was thinking something very simple, like impact speed - silent, quiet (PSI?), loud, very loud.

Agalyon

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Re: Adding a broad "noise" category for weapons.
« Reply #1 on: July 18, 2020, 04:36:20 pm »
I'd like this too honestly. It took me a LONG time to discover the relative distance noises actually travel and how much of an effect it has. Understanding it can be extremely helpful.