Author Topic: Dev Log #2: Shiny Particles  (Read 2190 times)

Styg

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Dev Log #2: Shiny Particles
« on: July 24, 2020, 10:18:28 pm »
Originally posted on May 16, 2020.

Hi guys,

We're slowly wrapping up the work on the next content update for Underrail. This one is going to be mostly oriented towards the water areas in terms of content, and, as hinted before, will also feature mechanical changes to psi. It's coming soontm and I don't really have anything more to say about it until it arrives, so instead I'll show you something cool that we've made for Infusion.



We're developing a particle system for the updated engine that will allow us to quickly make nice looking and varied effects. Besides being an upgrade to the previous system visually, the more important aspect of it is that it will allow me to more easily add new psi, special, and item abilities, because now I can quickly make effects for those, which was the most tasking part of the process. Also, the level designers will be able to use the new system to further customize the areas and really bring the environment to life.

Let us know how you like new visuals.

Cheers.

MrExhale

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Re: Dev Log #2: Shiny Particles
« Reply #1 on: June 19, 2021, 04:04:03 pm »
Love the effects, I can see them really brining the environments alive and making combat that more satisfying!