Author Topic: 1.1.2.3 hostile NPCs in new waterway dungeon not reacting to combat sounds  (Read 940 times)

Niklasgunner

  • Probably not a Spambot
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile
 It seems like a lot of the muties in the waterway dungeon don't seem to react to gun or explosion sounds during combat, as they only get aggrod by line of sight even though I was fighting their allies just a few tiles over, with no locked doors inbetween. Specifically I mean the area where the player gets trapped and ambushed by mutie jetskis, but I entered through the hatch guarded with autocannons. Was also playing on dominating difficulty if that matters

Yogimanz

  • Scavenger
  • ***
  • Posts: 104
  • Karma: +14/-0
    • View Profile
This is intended behavior. Due to the size of the map, we had to disable AI's sound senses as it would cause massive performance issues during their pathfinding calculations when aggroed. In addition, the encounters would've been too hard if all of the AIs would swarm player on these maps.

Niklasgunner

  • Probably not a Spambot
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile
Makes sense then