Hello!
On this new update, i'm trying to play a somewhat stealthy Thought of control with add to throwing, as throwing doesn't need much specialization when it comes to feats, and grenades are usually what saves my ass 50% of the time.
What i want?
I never played a psi character before. However, my favorite school is thought control. I like how its more than dealing damage, as it can in fact cause chaos on the battlefield.
Here is how the build goes (Yes, the two missing stat points are on purpsoe. I don't know if i should leave one of the stats not so used at 5, or leave all at 3 and boost the two extra points on int.)
https://underrail.info/build/?FAMKAwMDDwYAbgAAAAAyACgAPEZubm5ubgAAAAAAACsoJz8jKhY-WCFeUQXfvwQuestions i have
-I also want to use throwing knives and some of the feats, split spare, pinning and fatal throw. With dex on 10 is enough to use them reliably, or should i boost Dex instead of Will?
-The same as the above, but on the other side of the spectrum. Considering that the most reliable damage dealer of Thought is the very first skill, overload. Is it worth boosting will for the extra points? Or just leaving will at 10 and leveling thought control is enough to deal considerable damage as i will get LoC, Premeditaion, Cerebral trauma and Mental subversion.
-I don't feel comfortable with ditching Hacking and lockpicking, but i had to ditch one so i could focus more on crafting, as i need the crafting to make my graneades and gear. I felt more comfortable staying with lockpicking, as it gives possibility to use vents, and considering i prefer playing on oddity, i remember a lot of the xp is behind lockp