Author Topic: Customizable Difficulty  (Read 891 times)

MasterworkStone

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Customizable Difficulty
« on: August 11, 2020, 12:24:15 am »
It would be great if we could choose to have features from higher difficulties such as harder encounters, better AI, and EMPs affecting inventory items without changes to stats.
I'm not alone in thinking this, I've seen people say that the "health bloat" on dominating is too, and personally I think that Health hypos healing for 40 health with a 12 turn cooldown is a bit overboard.

So maybe have Easy/Normal/Hard/Dominating as pre-set difficulties with an option to pick which settings you'd like for a custom difficulty.
Though I would say exclude the Easy stats from this, because honestly no one needs 160-200 health from a standard Hypo, that's game journalist tier.