Author Topic: [1.1.2.3] Status effects that pass through the Stasis  (Read 872 times)

Mindless

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[1.1.2.3] Status effects that pass through the Stasis
« on: August 15, 2020, 09:20:04 am »
Maybe It's not a bug, but I will post status effects that pass through the Stasis.
Tackled (from dogs), Suppresed (from feat), Concentrated Fire (from feat), Rusting (different sources), Rusting Acidic Entanglement (different sources); EMP grenades affect the character's equipment, but without losing HP.

Stavrophore

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Re: [1.1.2.3] Status effects that pass through the Stasis
« Reply #1 on: August 15, 2020, 06:43:21 pm »
Same. Seems only effects that affect character directly are counted. Traps, snares and other devices don't count.

Styg

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Re: [1.1.2.3] Status effects that pass through the Stasis
« Reply #2 on: August 17, 2020, 07:59:50 am »
Out of all of those, maybe Suppressed shouldn't apply, but that's questionable as well.