Author Topic: Versatility XAL-001 Chemical Pistol build (Survival Instincts)  (Read 4959 times)

Anka

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Versatility XAL-001 Chemical Pistol build (Survival Instincts)
« on: December 01, 2020, 02:29:17 am »
The XAL-001 is an interesting unique chemical pistol that sees little due to its seemingly game breaking gimmick, but its far from true, as I aim to show you in this crazy fun build I’ve put together based on Sheepherders versatility chemical pistol build (https://youtu.be/CwaeyuuZIio).
Today we trade the reliability and safety of normal, non-institute made chem pistols for incredibly cheap and powerful acid blobs, terribly high (but completely resisted) self-inflicted acid damage and the looming risk of getting entangled on the spot with each shot you make. Hilarity ensues! 
Given than this build makes permanent use of Survival Instincts its best to attempt it with comfortability and knowledge of the thought encounters. We will beeline both the main and the protectorate questline for the required gear, we need both the CAU armor and the XAL-001 chemical pistol, they complement each other immensely and are of little use without each other.
This build is very much DOMINATING and bellow viable, and with the acid self-damage completely resisted we are left with a very interesting and fun challenge.

Build: https://underrail.info/build/?HgMQAwkGAwYjwqAAwqBaWm4AAAAAMmRLRloAAADCoAAAWisnwqMmMWLCkSQvUU7Ch8KIKgLChcKz4rK7BeK1rgrfvw

The tldr of the build consist of;
-   Getting (and fully specializing) Versatility
-   MAXING melee and DEX to make your guns skills scale off it, decreasing the base AP cost of chemical pistols ( making your XAL-001 shots cost 5~4 ap)
-   Since the XAL-001 shoots you AND your target at the same time, we use the CAU rig and biohazard/mutant dog leather to achieve 100% acid resist
-   Running around with survival instincts active (30 % HP at all times) and obtaining as much critical chance as possible
-   Playing around Temporal Limited Increment (LTI), Escape Artist and Stasis to circumvent the 30% chance of acid entangle yourself and its funny (and lethal) implications
-   Abuse Fatal Throw Action Points refund for free reloads/even more shots
Feats:
-   Versatility (+10): the core feat in this build
-   Pack Rathound: at 3 str we need our Purse-of-Holding Feat
-   Opportunist: we constantly entangle others, making it a death sentence for them
-   Recklessness: more critical chance for the crit god
-   Survival Instincts: see above
-   Cooked Shot: Amaizing area of effect special attack unique to chem guns, CAU armor boosts it by 20%, and since its cost is based on your main weapon cost, it will be incredibly cheap to cast, plus, with LTI it will be much more spammable.
-   Quick Pockets: since the chemical belts offer no additional utility slot, having an additional one for your knives is a nice deal.
-   Fatal throw (+3): our throwing skill is sky high with all this dex, which means cheap, accurate and stronger knifes that will secure a kill and a surplus of AP reimbursed. Pro tip: Corrosive acid lowers mechanical resistances and lets you score easier kills with knives

-   Escape Artist: our only means out of acid entanglement, its strategic use is key to survival out of a literal tight spot
-   Psycho temporal acceleration, Future Orientation and Precognition (+2): more AP and MP is always good, we use precognition to bypass the increased AP cost of LTI so it doesn’t cost us an extra 2 shots.
-   Ambush: with flares and incendiary grenades we can play around it to secure hits and increased critical chance
-   Blindsiding: since chemical pistols range is not that high, we aim to start as close as possible from the action by closing in while stealthed, most fights you start by your terms will end up on your turn, so a 15% dmg boost is welcome
-   Increased DEX: duh
Optional Feats
-   Nimble: CAU armor might detract some movement points and evasion/dodge with its penalty, good but not crucial to have
-   Split spare: getting lucky with a well placed black dragon coated knife is a neat surprise, and we will try to get one will with them each turn no matter what.
-   Grenadier/three pointer: With all this throwing skill and cooldown reduction grenades are always available and incredibly powerful, but this is a chemical pistol build! we need no loud firecrackers aside from incendiary grenades
Neglected feats
-   Mad chemist: realistically we wont be using anything more than the XAL and a trusty fire blob chem gun for emergency fear and ambush activation, so we use those ability points elsewhere.
-   Steadfast aim: the additional crit chance is nice, but its negligible with an already low cost weapon like the XAL

Gear

Head: Seeker goggles with night vision modules ( we will need some mechanics and electronics for them)
Body: CAU armor
Shield: High High modules and efficient mod, maybe a low low one for expedition crossbow enemies
Boots: biohazard boots work well until you can get your hands on some mid-tier quality super steel fiber and mutant dog skin, both makes us immune to acid puddles, we want this to resist corrosion and rusting stacks (the XAl has only 870 durability ☹, we already use plenty repair kits) when we make use of the corresponding acids
Belt: Advanced chemical belt, further reduces chemical pistol AP cost and dealts an un-resistible debuff to shot targets
Food: when we are 1 point of DEX away from a AP reduction on our chemical gun, Eel sammich, otherwise hardcore chips. All-in is also a great drink, as it gives use +3 in DEX and lets us reach 4 AP XAL shots.
After we obtain the XAl and become acid immune, the real fun will begin ! more than 10 acid blob shots, each critting from 200 to 400 damage with the occasional entangle.
We betray Aegis Security as soon as we enter the black sea and turn ourselves to our torrent-downloading friends the Grimm Jetters, this way we can access katya’s stock of rusting and corrosive acids, letting us get by them without entering the Deep Caverns or dealing with Sea Wyrms (we hate those so much).

Im no expert, but if you have questions i (might) have the answers ! thanks for reading.

will do a vid featuring its strenghts and weaknesses in the future

Goromorg

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Re: Versatility XAL-001 Chemical Pistol build (Survival Instincts)
« Reply #1 on: December 01, 2020, 01:22:18 pm »
I'd build this char differently:
https://underrail.info/build/?HgMQAwMKAwjCoMKgAAAeAMKgAAAAADJaRkZQADcAwqAAAFArJwEmFgIqVsKRwoc-Tj_ChTPCiMKzduKprArisrsF378

Pros:
+ Much better detection
+ 10 free specialization points for Mad Chemist/Opportunist/etc.
+ Crit on demand
+ 5 AP Telekinetic Proxy to trigger Ambush
+ Free skill points for hacking/lockpicking/etc.
+ 1 more innervation slot
+ Guaranteed stun on demand (Electrokinesis/Imprint)

Cons:
- 30% less crit chance without Ambush

Also, I would join Free Drones for Nail Bombs — they produce less sound than frags and have powerful special effects. You can get CAU armor in their questline as well.

How do you sneak in CAU armor with 3 AGI, by the way?

haze1103

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Re: Versatility XAL-001 Chemical Pistol build (Survival Instincts)
« Reply #2 on: December 01, 2020, 06:24:54 pm »
 :o Never considered nail bombs as quiet grenades. I never wanted to bother carrying some around lol
Also, didn't know the tele proxy produced enough light for Ambush.

Good feedback, and good tips too.

Anka

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Re: Versatility XAL-001 Chemical Pistol build (Survival Instincts)
« Reply #3 on: December 06, 2020, 06:57:57 pm »


investing in opportunist and mad chemist specs is really not worth it with chem pistols at all, i wanted to make a video to prove my point before replying to you, 90 ish effective stealth is plenty for most fights, with the exception of grey army snipers (you can still use optic camouflage or just switch gear for that area)  and coil spiders

using other psi schools + tranquility makes it a very different build, as i aim to capitalize on crits and low AP shots. as you can see you dont really need damaging grenades with the expetion of EMP's, using grenadier + three pointer with TM makes a build dull and boring, but thats just me


https://www.youtube.com/watch?v=ZAFrbcnfJQ8

Goromorg

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Re: Versatility XAL-001 Chemical Pistol build (Survival Instincts)
« Reply #4 on: December 08, 2020, 04:15:32 pm »
Cool, I didn't know that corrosive acid leaves purple puddles!  :D
Anyway, I had no doubts that survival instincts is a powerful feat — I just prefer to build my stealthy characters with a decent PER score.

Without good detection, any encounter with stealthed enemies or traps turns into a save-reload-fest.

NineTy

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Re: Versatility XAL-001 Chemical Pistol build (Survival Instincts)
« Reply #5 on: December 10, 2023, 12:24:14 pm »
Got a few questions about the build

1. Why do you have such high dodge and evasion? Couldn't those points be reallocated into hacking/lockpick?
2. How did you get through the game with 0 lockpick and 0 hacking?

Anka

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Re: Versatility XAL-001 Chemical Pistol build (Survival Instincts)
« Reply #6 on: December 11, 2023, 12:05:12 am »
Got a few questions about the build

1. Why do you have such high dodge and evasion? Couldn't those points be reallocated into hacking/lockpick?
2. How did you get through the game with 0 lockpick and 0 hacking?


1. yes for sure, with so little agi evasion and dodge arent used to the full potential

2 Autism you get used to it, in hindsight i should have posted evasion and dodge in 0 and those skill pts as free to use

Anka

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Re: Versatility XAL-001 Chemical Pistol build (Survival Instincts)
« Reply #7 on: December 11, 2023, 12:06:59 am »
Btw, as a heads-up there is no longer a NEED to seek the Grim Jetters as a corrosive acid source, as you can get those in the Institute