Author Topic: Steam Cloud support for savegames.  (Read 4519 times)

micksy

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Steam Cloud support for savegames.
« on: September 27, 2013, 02:12:30 pm »
Hi Styg!

Is there a possibility you will be implementing Steam Cloud support for saved games?

I'd love to be able to continue my game on different PCs, especially while travelling.

I'm not sure how difficult this would be to implement.

Styg

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Re: Steam Cloud support for savegames.
« Reply #1 on: September 27, 2013, 02:56:46 pm »
Maybe. I haven't had a chance to look at that part of Steam API yet. Shouldn't be too hard I think.

micksy

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Re: Steam Cloud support for savegames.
« Reply #2 on: September 27, 2013, 11:16:35 pm »
That'd be awesome.

Just thought I'd throw it out there to let you know it was a feature I'd be interested in.

Thanks for replying/

FlorianGh

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Re: Steam Cloud support for savegames.
« Reply #3 on: December 21, 2015, 06:31:46 am »
please include cloud save in steam. Thank you! ( never mind : checked the Codex to find out that the saves are to big for Steam )
« Last Edit: December 21, 2015, 07:22:26 am by FlorianGh »

FlorianGh

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Re: Steam Cloud support for savegames.
« Reply #4 on: October 16, 2017, 07:21:50 am »
I have seen that Fallout 1 on steam has cloud save. Please try to implement it in future updates since I already lost savegame at the end of the game.

FlorianGh

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Re: Steam Cloud support for savegames.
« Reply #5 on: October 16, 2017, 10:44:08 am »
Fallout 1 is not Underrail, the saves are different. Space available on Steam Cloud also varies by game and while I don't know the specifics, I suspect it just won't be possible for Underrail unless Steam increases the cloud save size limit.

You say Underrail is not Fallout 1 yet Underrail is better in many regards ;) No worries, I will use my dropbox account.

Sanger

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Re: Steam Cloud support for savegames.
« Reply #6 on: October 19, 2017, 12:50:50 pm »
Well, saves in Underrail top out at around 40 MB each, in Fallout at around 1.5 MB each, plus Fallout has a 10 save limit and Underrail has no save limit. So it's potentially more complicated/expensive? (Though I wouldn't have a clue what the process would actually entail for a developer.)