Author Topic: Ability to throw Syringes/Darts ie expanded throwing weapons  (Read 1386 times)

A_Clever_Monocle

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Ability to throw Syringes/Darts ie expanded throwing weapons
« on: March 03, 2021, 04:46:27 am »
Introduce a new item into the game, darts, they work the same as throwing knives and are affected by the same perks

the darts/ syringes can be filled with either chemicals or explosives

TnT (mk 1 and 2)

hexogen (mk 3, 4, and 5)

liquid nitrogen (mk1 and 2)

acid (mk1 and 2)

corrosive acid (mk 3, 4, and 5)

gasoline (fire mk1 and 2)

Napalm (fire Mk 3, 4, and 5)

midazolam (tranquilizer darts baby) MK1 and 2

and lastly magnisum which functions like a mini flashbang that only effects one target

darts would require a dart casing, pressure trigger, and 1- 2 chemical components in order to craft. darts are crafted in batches of 15 and they have a base mechanical damage of 15 that scales with throwing, elemental damage is purely derived from chemicals used)

cypherusuh

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Re: Ability to throw Syringes/Darts ie expanded throwing weapons
« Reply #1 on: March 03, 2021, 12:45:45 pm »
I love throwing build, but this concept makes Crossbow lose its edge over extremely versatile elemental bolt.

Othienka

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Re: Ability to throw Syringes/Darts ie expanded throwing weapons
« Reply #2 on: March 05, 2021, 08:01:11 pm »
While I like some of the ideas, but explosive darts seems like a bit too much :P. Throwing already has more than enough weapon/damage options, pretty much everything suggested here is already covered with the exisiting weapons. If anything, darts would need something to differentiate themselves or you could have crossbow bolts "throwable", but with decreased range/higher AP costs than using crossbows themselves?

cypherusuh

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Re: Ability to throw Syringes/Darts ie expanded throwing weapons
« Reply #3 on: March 08, 2021, 01:45:52 am »
The only throwing knife we need is Tungsten tbh. The additional 5% DT/DR and 20% less base damage is very painful. I can't even pierced Psi Crab on crit + opportunist on level 26! That is ridiculous!

Expanding the idea of different metal throwing knife is also fun.
Steel = normal ones, 30 knife per metal, the only metal can be poisoned.
Tungsten = 0% DT penalty, but each tungsten produced 10 per metal
TiChrome = like steel, but has 10% accuracy bonus, produced 20-30 per metal
SuperSteel = 120% DT/DR penalty, 10% extra crit chance, produced 30-60 per metal due to very long time wait and cost of production.

Could even adds new recipe between normal "throwing knife" as is, and "advanced throwing knife" which only used metal and no poison at all