Its more of suggestion for the next game, since I assumed Styg and Co. already left most Underrail development.
Weapon-type feats:
- Weaponsmith : Increased lower floor damage by 10% and critical damage by 5%
Specs : Floor damage 2%, max 5 Level | Crit damage 1%, max 10 Level - Gun Nut : Increased lower floor damage by 20%, but decreased its upper damage by 10%
Specs : Increased upper damage by 2%, max 10 level - Bowyer : Increased max range and optimal range by 1. Also increased critical damage by 20%
Specs : Additionaly increased range by 1, max 5 Level | Further increased crit damage by 1%, max 10 Level - Practical Physicist : Increased precision by 2% and increased crit damage by 15%
Specs : Additional precision by 1%, max 3 Level | Further increased crit damage by 1%, max 10 Level - Mad Chemist : On-hit effects are 50% stronger, also have chance of leaving double stack of on-hit effects.
Specs : On-hit effects are 10% stronger, max 5 Level
Armor-type Feats
- Ballistics : Increased DT by 5
Specs : Increased additional DT by 1, max 5 Level - Riot Control : Chance of blocking ranged attack on riot shield you craft by 5%
Specs : Further increased the chance by 0.5%, max 10 Level - Leatherer : Reduced armor penalty by 5% (additive) and reduced negative effects of leather by 20%
Specs : Further reduced negative effects of leather by 2%. Max 5 Level - Armor Sloping : Still the same because its very balanced
- Specialized Worker : Increased Suits DR by 10% and DT by 5
Specs : Increased DR by 1%. Max 5 Level | Increased DT by 1. Max 5 Level - Mannerism : Increased unarmored Suits DT by 10% of your missing health
Specs : Further increased DT by 1% of your missing health. Max 5 Level - Neurology : Increased Maximum psi by 20%
Specs : Also increased Psi regeneration by 0.2 points. Max 10 Level
Skill-scaling feats. All skill can't go lower from its base percentage(i.e Genome Sequencer will give 15% bonus if Biology effective skill is less than 167)
- Wrench Master : Increased durability of all Mechanical item you crafted by 20%, also increased Mechanical items components by 5% of Mechanics skill.
Spec : Further increased the quality by 1%. Max 5 Level - Electric Genius : Increased electronic capacity by 20%, also increased Electronic items component by 5% of Electronics skill.
Spec : Further increased the quality by 1%. Max 5 Level - Chemist Wizard : Increased explosive damage by 10%, also increased Chemistry item component by 5% of Chemistry skill.
Spec : Further increased Explosive damage by 1%. Max 10 Level | Further increased the quality by 1%. Max 5 level - Genome Sequencer : Remove Fast Metabolism. Increased Healing and Psi booster restore by 15% of Biology skill.
Spec : Further increased healing and psi booster restore by 1%, max 10 Level - Professional Tailor : Combines tailoring and clothier. Increased cloth and leather based component by 15% of Tailoring skill.
Spec : further increased the quality by 1%, max 5 Level