Great Patch! Here is some feedback.
-Oddity SystemFirst of all, I really like where this game is going. I really like the oddity system as much as I like it classic (+ the chose to choose between them is awesome). It is true that the oddity system doesn't let you level up quickly early game, but in my experience that ain't a problem at all and this level gap closes itself really quick when you visit the junkyard. This "treasure hunt" for Oddity's is really working out for me.
-Enemy's and CombatDifficulty is good, people complaining about how enemy's "should be nerfed in HP". Haha sorry, but is this Call of Duty? Even those nasty faceless with there lasers and plasma ain't no match for a gamer that really want to take the enemy down. I hope the combat will be even more difficult as the game progresses.
-Map DesignUnderrail still feels like Underail but some of the new areas feels a bit empty to me. I can see that still a lot of corridors and routes are dead ends. I can imagine that if the new areas are completed the "emptiness" of the already existing areas (with the dead ends) will go away so I will just wait and see how it will play out in further patches. The appearance of the new areas are stunning, especially Rails Crossing. I find the stores that are inside of railcars with graffiti on them really appealing!
-Item Condition and RepairNo more problems with my weapons or amours conditions. I think this is balanced out really well and even if it is slightly nerfed back (quicker decay) it still wouldn't be a problem for me. Lots of junk can be converted to scrap to make repairkits, no more problems spending all my money on repairkits.
-Loot, Money and MerchantsThere is more loot, found in better conditions. Great! There ain't much of a difference in how much money I am making. My inventory value has gone up, but I can't sell all of it so the money stays about the same.
Merchants are ok too, but I do think they have a poor selection of items you can sell to them and in small quantity. If this was buffed a little it would give hoarders like me a better time selling there loot.
My main source of money (I thought I saw LazyMonk say the same thing) is by recycling all my loot I can't carry and convert it into repairkits. You don't get as rich from this as selling it manually (items not recycled into repairkits) but you will never have broken weapons again + the items you do wanna sell (lets say a expensive sniper) you can repair to boost up the value!
-Item Management and WeightThis is something I do have some criticism about. I love the idea of items having a weight, its more realistic this way. You can't carry all the loot of Underrail in your backpack. However at the moment I find myself really short on inventory space. I hate that I can't move at all when I have all my loot in my pocket but I can live with this. But if I only had like 50 more base weight that would be great.
They biggest problem I run into was item management. I go to my room, stash my loot, and find myself click and drag all my stuff into the lockers/shelfs for about half an hour. Also you can't stack inside a container (example stacking 5 mindshrooms from your inventory on 2 mindshrooms in your locker).
SUGGESTIONSI understand that boosting 50 base weight is too much to ask, so here is a alternative that sounds really appealing. Make a item 'Backpack', it will be equipped on the belt spot. You gain 25 weight BUT it will cost you 10 movement points.
Here is an other one. Make item management a bit less frustrating for those hoarders. By holding down [keyboard key] and click on a item in your inventory while there is a container opened, the item will automatically transfer to the container, visa versa. Also stacking goods inside containers and a 'sort' button in your rooms containers (the lockers, shelf and desk) would be a REALLY great update!
-BugsLast but not least, I came to my attention that the bulletbelt (I cant remember the name, the item that reduces reloading time) and the medicinebelt (the one for low cost AP healing) are nowhere to be found in my games (not as loot and merchants don't sell those). The only belts available are the liftingbelt, vigorousbelt, trappersbelt and the utilitybelt.
Overall: great patch, love the new content. Styg, you know your stuff!