Lets say, hypothetically, your level 24 with 15 strength and have 251 effective melee skill. You have q155 hammers made of Tichrome and Tungsten. Tichrome has 190-297 damage, while tungsten has 190-342. You have the tabis setup with tichrome for 3 attacks per turn with tichrome. Tichrome nets you 570-891 total damage, while tungsten gets you 380-684 total damage, assuming no crits. With crits, crit power, and no other sources of crit damage, tichrome gets you 1040-1782 total damage, while tungsten gets you 912-1642 damage. It’s still better to crit bosses with tichrome. This isn’t even factoring in electroshock generators, which definitively puts tichrome over tungsten. Electroshock generators have static damage based on quality, so the only thing that matters is getting more hits. Q150 electroshock has 75-150 electric damage, which most enemies don’t resist. Electroshock also solves the problem of letting enemies live with 5% hp, since you can just hit an adjacent enemy and have the shock kill them, or lower the health of adjacent enemies so they can be 1 hit killed with electroshock. Once you get a few stacks of taste for blood you can consistently 1 hit kill weaker enemies for more stacks to take down tougher enemies, and tichrome lets you get 3 melee kills per turn compared to 2 kills with tungsten. Tichrome performs better against single targets, multiple targets, weak targets, strong targets, and with/without crits, making it the best in class for every scenario.