Pistols strong, you will do DOMINATING but there are couple of things to improve.
- Initiative is high enough without Trigger Happy, if you are worried about couple of situations when you get unlucky roll, pick Paranoia as it has other benefits
- Expose weakness is strictly worse than W2C bullets, drop the feat
- What's the deal with Mercantile so high and with feat? If you worry about money, get some pickpocketing, great way to replenish ammo and some traders have lots of cash in their pockets. You only need 105 effective Mercantile for all special goods merchant inventory, more is overkill for cheaper vanity Jet-skiis mostly
- Opportunist + Execute is meh, you would get better returns from Point Shot and Aimed Shot. But you do you, it will work too
- You lack damage a bit. No crit feats, no Blindsiding, not even Expertise. Pistols pack a punch, but you should improve it for those juicy one shots. I recommend Blindsiding and Recklesness
- Premeditation saves 15 AP on self Stasis at the end of Bullet Time turn, 1 Con less and 1 Int more
- Most importantly: You are melee shooter. You need to move a lot. Hit and Run - max spec is HIGHLY recommended. You won't be able to use Gun-Fu if enemy is too far.
EDIT:
- I don't see a point in Psychotemporal Acceleration and Future Orientation. You get 5 AP more from psi haste but LTI and Stasis cost 5 AP more, but have cooldown reduced by 1 turn. What do you need this cooldown reduction for? Why do you need 5 AP from psi haste so badly that you invest a feat? So it lasts more? 3 turns (2 + self Stasis gimmick) should be enough to finish combat.
EDIT 2:
- you need at least 30 Electronics for Laser sight, 20 Chemistry for W2C bullets, and you don't need Biology so high
Edit 3:
- just realised you have no stealth. Highly recommended, it makes you start combat on your own terms. If you prefer to play without it however, you should be fine. I think.