Author Topic: Shiver me timbers - a Shiv build on Dominating  (Read 6093 times)

sheepherder

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Shiver me timbers - a Shiv build on Dominating
« on: July 28, 2021, 05:33:22 pm »
The Shiv

Canonically the most powerful weapon in the Underrail cinematic universe. The Shiv defies the law of matter conservation and bends reality around itself:
  • Why does Lucas, the quartermaster of SGS, sell a blueprint detailing how to craft a prison weapon?
  • Why does crafting a shiv require a blueprint in the first place? Why doesn’t the player character know how to wrap a dirty rag on a metal spike?
  • Why do high quality metal spikes require high mechanics to craft a shiv from? You’re still just wrapping a spike in a dirty rag and the stats of the shiv do not change.
  • You can use mechanical repair kits to fix shivs. But how do you even repair a shiv? Freshen up the dirt on the rag and reapply the rust to the metal spike?
  • How does killing a Naga with a shiv even work!?
  • A tungsten spike weighs 1.80 and a rag weighs 0.10, but a shiv made from these two components weighs 0.10! Where does the rest of the weight go!?
  • Where does the power of the shiv come from? Is it the dirty rag or the rusty metal spike that gives shivs the 200% critical damage bonus?
  • Since all shivs have the same stats, does that mean there exists many identical shivs or that there’s one shiv which can simultaneously exist everywhere?
  • Is the shiv omnipotent?
  • If the Shiv is omnipotent, can the Shiv create a zoner that the Shiv cannot shank?
These questions and more will not be answered in this post.


Contemplating the existence of The Shiv

Anyways, shiv is a knife type weapon - base damage is 1 to 7, critical damage is 200% and it costs 7 AP to attack, plus the damage that gets through DR/DT gets increased by 25%. Component quality and crafting feats will not change the stats of a crafted shiv, so you get what you see. All shivs are created equal.
Oh, and in case you didn’t quite catch that, the difference between the minimum and the maximum damage is 700%! I mean, it doesn’t look like it’s a big deal, but after all the damage bonuses get applied, it’s very significant.
Overall, the build isn’t terribly complex. Enough DEX to get 4 Ap attacks, stacked crit chance and damage, as much MP as I can get my grubby little hands on and a dash of TM to tie it all together.


Critical Shiv infrastructure

The 200% critical damage screams “Survival Instincts!” so that’s what I went for. Grabbed Cheap Shots, Critical Power (10 spec points) and Ripper (5 spec points). With this setup, shiv gets an effective crit damage bonus of over 1000% against enemies under 20% HP and a crit chance of 80%-85%. First crit tickles the enemy, second one wounds them, third one murders them. Well, not really... Crit damage alone isn’t enough, we’re still working with a base damage of 1-7.
Oh and some non-crit attacks deal single digit damage. Not much you can do if you roll a 1. Expertise would have been nice, but meh.


The bleeding edge of Shiv technology

To help with that I use Taste for Blood. Shivs don’t apply bleeding wounds by themselves and using another weapon for wounds is too AP inefficient. A bladed metal armor is also out of the question because the build needs to wear infused rathound leather armor for extra crit chance.
Enter Nail Bombs.
Throw one at the start of a fight, rack up some TfB stacks and refresh them with each kill. If fighting high DT enemies, apply EW to an enemy and then throw the Nail Bomb.
Grenade throw is 15 AP, but more often than not, enemies will have 3 or more bleeding wounds applied to them. Meaning that after three attacks you’ll have full or near full stacks of TfB. That’s +50% melee damage.
This damage bonus is very important. If the stacks are lost, the number 1 priority is to get them back, because without TfB, the overall damage tanks hard.

Lategame I'd sometimes see crits go as high as ~500 against enemies with low HP. Not too shabby for 4ap.


Shivalry is NOT dead - its enemies are

There’s 7 Will for Fight Response.
80 AP without Adrenaline, so that’s 20 attacks per turn. 25 on adrenaline turns.
Fancy Footwork combined with 4 AP attacks, plus Sprint and Contraction allows this build to cross the whole map in a single turn.

And that’s about it for the build. It was ass to play up to level 18. Picked up steam at around level ~20 when the spec points in CP started to add up. At level 26 it had no trouble with anything.
Although, the hordes of bots and crabs in Expedition were annoying, since I had to run around in circles, waiting for EW to come off cooldown, but it wasn’t too bad with LTI.
Did p.much everything except DC, I just couldn't force myself to. But by that point the builds would have no trouble there.
I used fart grenades and bear traps during the beast fight, but otherwise no traps or damage dealing grenades or whatever past Newton, except the Nail Bombs for bleed stacks and Flashbangs and EMPs for CC.


Shiv industrial complex

Also, remember how the shiv weights 0.1? And a repair kit weighs 2? One repair kit weighs as much as 20 shivs, so lugging repair kits around for a 0.1 weapon sounds impractical. What I did was head on over to Foundry, buy all the spikes Leonie was selling and craft myself a bunch of shivs. My game was littered with discarded shivs :D


The build

Don’t play it unless you know what you’re doing. This build is also not good to use with normal knives.
https://underrail.info/build/?HgMLBwkDBwYARwDCoCgAwqAAAAAAE20PLV4AAABgAABPK2I5JjEGXMKHEks8E8KIKsKFesKzUcOIGuKnvgriqqgF378


Some screens

4naga: https://i.imgur.com/fdD8EYs.jpeg

Black crawler: https://i.imgur.com/7sqIMJM.jpeg
Note the combat log. One of the attacks is for 10 damage and another is for 500!

The Masters in the sewer: https://i.imgur.com/VZXJRGj.jpeg

Zenith: https://i.imgur.com/ZbqKYu8.jpeg


Shiv: The Movie

Grey Army base in one go, no reloads. Barelly. The very last soldier would have killed me if I hadn't won the Initiative.
https://www.youtube.com/watch?v=p9IQOO7gGZI

Fort Apogee. Also in one go.
https://www.youtube.com/watch?v=PScPWiYFnpI
« Last Edit: July 28, 2021, 05:49:46 pm by sheepherder »

RewRatt

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Re: Shiver me timbers - a Shiv build on Dominating
« Reply #1 on: July 28, 2021, 06:38:48 pm »
Dude, SI for some Agony. Shiv for some Extra Spicy Agony™ - I applaud you for playing this meme build! 😆😁
It might be just me, but it feels like "I'll smack my nuts against the rock, till the rock breaks!" kind of build 😆 Yet, stacking MP, Fancy Footwork + low AP attacks should always get you out of danger... to smack that rock, harder and harder, again and again 😆

P.S.: I think the 200% crit damage comes from HUMILIATION of being shanked by a rusty piece of metal, wrapped in ever dirtier rag 🤣🤣
« Last Edit: July 28, 2021, 06:43:55 pm by RewRatt »

Cassidy

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Re: Shiver me timbers - a Shiv build on Dominating
« Reply #2 on: July 28, 2021, 08:36:53 pm »
Dude, SI for some Agony. Shiv for some Extra Spicy Agony™ - I applaud you for playing this meme build! 😆😁
It might be just me, but it feels like "I'll smack my nuts against the rock, till the rock breaks!" kind of build 😆 Yet, stacking MP, Fancy Footwork + low AP attacks should always get you out of danger... to smack that rock, harder and harder, again and again 😆

P.S.: I think the 200% crit damage comes from HUMILIATION of being shanked by a rusty piece of metal, wrapped in ever dirtier rag 🤣🤣

How about Expertise,  Shiv and the Unprojector? DoomRL has challenge modes called "Angel of" and "Archangel of", thus I suppose daring to play a build with Shivs and goggles that disable critical hits would be the closest thing to Underrail's Archangel of Masochism.

ShoggothWhisperer

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Re: Shiver me timbers - a Shiv build on Dominating
« Reply #3 on: July 29, 2021, 12:00:38 am »
Dude, SI for some Agony. Shiv for some Extra Spicy Agony™ - I applaud you for playing this meme build! 😆😁
It might be just me, but it feels like "I'll smack my nuts against the rock, till the rock breaks!" kind of build 😆 Yet, stacking MP, Fancy Footwork + low AP attacks should always get you out of danger... to smack that rock, harder and harder, again and again 😆

P.S.: I think the 200% crit damage comes from HUMILIATION of being shanked by a rusty piece of metal, wrapped in ever dirtier rag 🤣🤣

How about Expertise,  Shiv and the Unprojector? DoomRL has challenge modes called "Angel of" and "Archangel of", thus I suppose daring to play a build with Shivs and goggles that disable critical hits would be the closest thing to Underrail's Archangel of Masochism.
>shiv's only redeeming quality is 200% crit damage.
>shiv's benefit from melee and knife feats, like crit power, cheap shots, and ripper.
>suggests using a critless build on a weapon focused on crits.

In all seriousness, you probably get completely walled by enemies with over 25 dt since you can't rely on crits to overcome DT, and even with Expose weakness your damage is still shit against tankier enemies you can't bleed, like robots.

Goblingeneral12

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Re: Shiver me timbers - a Shiv build on Dominating
« Reply #4 on: January 11, 2022, 09:46:50 am »
This is old but can you help with the level 1 and the level 10-16 stats of this guide, I always end up getting point allocations wrong and screwing up builds, but really want to try this. Thanks.

Goblingeneral12

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Re: Shiver me timbers - a Shiv build on Dominating
« Reply #5 on: January 11, 2022, 02:33:38 pm »
Also if you can help with the equipment apart from shiv and nail bombs that would help.

sheepherder

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Re: Shiver me timbers - a Shiv build on Dominating
« Reply #6 on: January 12, 2022, 09:57:20 am »
This is old but can you help with the level 1 and the level 10-16 stats of this guide, I always end up getting point allocations wrong and screwing up builds, but really want to try this. Thanks.

It's been a while, so I might be misremebering some of the stuff. This is the build at level 1:
https://underrail.info/build/?AQMJBgkDBQUADwAPAAAPAAAAAA8PAAAPAAAADwAAD2I5378
Stat points go into DEX (lvl 4) > DEX (lvl 8 ) > INT (lvl 12) > AGI (lvl 16) > WILL (lvl 20) > WILL (lvl 24). 7 Will before lvl 26 for Fight Response. Spec point distribution is optimized. Spec CP first, then Ripper. Get Beast Tattoo and Hunter asap. Craft Focus Stim every chance you get.

And for gear:
  • Headgear: Muffled TM psi headband or Death's Grin. Either will work, Death's Grin is marginally better as it provides 2% critical chance bonus, but I like the psi headband too, as it allows me to reach the minimal Contraction backfire chance sooner and cuts down on psi consumption. So I'd use the psi headband for most of the game and then get Death's Grin for endgame.
  • Armor: infused rathound leather armor for a +10% critical chance. That's 44q rathound leather plus ~130q SS. You can go higher, up to maybe 12% with 160q SS, but imo it's not worth the hassle. Craft with soft padding and black cloth.
  • Belt: Medic belt. Buy it, get it from arena or the dorms in Core City.
  • Feet: Whatever black cloth tabis you can find for most of the game and once you get access to SS, craft infused hopper leather tabis. Use the leather from hopper graveyard.
  • Main weapon: Shiv.
  • Backup weapon: Shiv.
  • Shields: Two shields depending on what you're fighting - a High Efficiency high/high and a High Efficiency low/low. Although since it's a SI build, you'd be better off not getting hit in the first place.
  • Food: Hardcore Chips.
  • Drugs: Focus Stim, this means you'll be doing fishing. And jumping beans.
  • Psi: Contraction, LTI, Stasis, Dilation. Rush Stasis at the Lemurian Medical Center.
  • Utilities: Taser, nets, flashbangs, nail bombs, EMPs. Equip what you need depending on what you're fighting.
That's about it I think. I'd still not recommend you play it unless you really know what you're doing. You'll spend a lot of levels being very picky at what you fight. Metal armor wearing human enemies, burrowers, robots, crabs and riot shield enemies will be a major pain in the ass until you get EW.
« Last Edit: January 12, 2022, 09:59:06 am by sheepherder »

Goblingeneral12

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Re: Shiver me timbers - a Shiv build on Dominating
« Reply #7 on: January 13, 2022, 09:45:30 am »
Thank you very much, I'm currently just past the acid hunters quest and this build really does require planning. still fun taking down enemies with a sharp stick.