Christ, first post in a lonnng time
But, I think asbestos could find its way as a early fire resistant component, trading off effectiveness and maybe making the user more vulnerable to bio damage, or if possible inflicting whatever % bio damage when hit (as Asbestos is only bad if inhaled, so if you get shot, would flake off, causing a slight damage?) or maybe just degrading quite fast
Shotguns
We already have the burst attack that allows targets, not targeted to receive damage, else could also use some of the grenade logic as well? with it being % chance that anyone inside the target AOE gets 1-5 shot causing XX damage
Also, would be nice to see act as a crossbow, for pure firearms characters, being able to load slugs, Shot, Explosive (With a smaller AOE than grenades of course) and maybe even some more Improvised things like Incendiary Slugs etc...
Also, would be cool to see sawnoffs, using pistol buff's maybe? Low ammo, say 25AP use (so two shots a turn about), high Close quarters damage, and Small AOE. Would be very nice to have if you get swamped by Rats/Spawn etc.. But leaving you at a disadvantage as very low effectiveness at range, and only two shot
Swords/Axes
I can see Swords, along with other improvised Type thingys, but with Axes I would think Hatchets would also be good. Like Knifes but heavier, more AP use, more damage? And Maybe axe's having slightly lower AP than sledge hammers, but less damage and bleeding wounds?
Spares
Seam out of place, maybe in the hands of some Mutants or something, but else, I dont think it fits personally
Blast Suits
Explosives use Heat and Mechanical, so I guess high Mechanical resistance/threshold? as we already have heat things. Also with very high Armour Penalty and weight? Good for taking on Rathounds and other Beasts?
Rubber
I think rubble would be good as a Armour extra, adding in some Mechanical (not much, rubbers quite easy to perice if not with steel inside. like tyres have) and some electrical but decreasing stealth, increasing weight?