Author Topic: Healing items should heal percentage  (Read 2030 times)

Guehlfirf

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Healing items should heal percentage
« on: August 27, 2021, 11:24:53 pm »
As the title says. Playing high hp character is a chore because of this. After each fight i take a minute long break to bandage my ass 100 times. How 100 layers of bandages is better is beyond me.
Hypos are also weird. The more health you have the less effective they become. Which is the opposite of what high health supposed to be.
For a person with good immune system taking more medicine than sickly person does nothing.
« Last Edit: August 27, 2021, 11:28:11 pm by Guehlfirf »

RewRatt

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Re: Healing items should heal percentage
« Reply #1 on: August 30, 2021, 07:48:26 am »
I am guessing this was done very early for balancing reasons. Remember - enemies use them too. And if it healed percentage, bosses would benefit from them x4 times more. Plus, all regular enemies have +50% HP. And PSI, has a cost-per-damage, so you would be unable to end some fights because of this, as you have to factor in damage reduction, etc.

Guehlfirf

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Re: Healing items should heal percentage
« Reply #2 on: August 31, 2021, 02:32:48 am »
And why would it make the game unplayable? Most enemies already heal to full health when they use hypos. Bosses are the only problem but they only have 4x hp on dominating and the game is not balanced around that. Think of it as extra challenge.

Tytyger

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Re: Healing items should heal percentage
« Reply #3 on: August 31, 2021, 02:49:03 am »
meh, i would rather not change anything 400-500 hp character is already tanky and super stims heals 30-50 percent of the health of tanks

Guehlfirf

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Re: Healing items should heal percentage
« Reply #4 on: August 31, 2021, 10:12:37 pm »
Maybe just bandages then?

Tytyger

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Re: Healing items should heal percentage
« Reply #5 on: September 01, 2021, 02:17:43 am »
for some reason, doctor's extra healing dont work with bandages

ShoggothWhisperer

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Re: Healing items should heal percentage
« Reply #6 on: September 01, 2021, 04:40:18 am »
for some reason, doctor's extra healing dont work with bandages
Doctors healing affects MEDICATIONS. Bandages are not a medication. That’s also why bandages do not proc hypoallergenic.

dddmemaybe

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Re: Healing items should heal percentage
« Reply #7 on: September 14, 2021, 09:03:14 pm »
Bandage as it is now: "Use: Restores 140 health points over 7 seconds. Health must be over 40% in order for bandages to be effective."

I could see it healthily changed to "Restores 100 health points plus 10% of maximum health over 7 seconds." When I play tank metal armor beef-cakes, I have to use 3x speed cheat engine cause healing usually takes up to ~50 in-game's seconds of standing still every combat end; depending on my dude's level advancement reach and damage taken (often high as beef build's main resource to throw around is hp pool; and making effective use of Last Stand maximizes the player's pain level too). This is very painful without cheat engine 3rd party help. Pls help us fat-lad players?  8) :P.

edit: the helpful feat for regen-vests and the like for these beef builds, Fast Metabolism(x125% healing by itself), also benefits bandages so my math was actually off a little on the 50 seconds to be honest.
« Last Edit: September 14, 2021, 09:05:12 pm by dddmemaybe »

Mocade

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Re: Healing items should heal percentage
« Reply #8 on: October 25, 2021, 11:05:02 pm »
You can use bandages in combat mode without enemies nearby, its MUCH faster.

Guehlfirf

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Re: Healing items should heal percentage
« Reply #9 on: October 26, 2021, 06:12:14 am »
You can use bandages in combat mode without enemies nearby, its MUCH faster.
Bandages can not be used in combat, unless I'm misunderstanding something.

Mocade

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Re: Healing items should heal percentage
« Reply #10 on: October 26, 2021, 08:05:42 am »
Bandages can not be used in combat, unless I'm misunderstanding something.

After you end a fight, or before starting one enter combat mode and use bandages. You'll be able to use several (4-5) before end of the turn. It's really speed healing.