Author Topic: Opportunist  (Read 1885 times)

Mocade

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Opportunist
« on: November 25, 2021, 01:30:42 pm »
This feat feels cheap. Easy damage. Of course player will always take any advantage against the enemy whenever he is stunned, chilled or incapacitated, this is normal.

This feat should enhance really questionable content, maybe like 100% more loot from people you dare to attack via dialogue option.

Tytyger

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Re: Opportunist
« Reply #1 on: November 25, 2021, 10:52:23 pm »
retarded

DS_Vlad

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Re: Opportunist
« Reply #2 on: December 01, 2021, 12:12:04 pm »
why tho

Turbodevil

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Re: Opportunist
« Reply #3 on: December 01, 2021, 05:42:30 pm »
What's wrong with it? You are not meant to attack stunned / incapacitated targets 100% of time because they pose no immidiate threat to you. You can choose to finish them off or ignore for now. The only time where Opportunist is easy damage is when it combines with Suppresive Fire. And even then, AR doesn't need this damage so it is potential problem just for SMGs.

Your suggestion of replacement is, well, do we really need more loot in this game?
« Last Edit: December 01, 2021, 05:54:00 pm by Turbodevil »

Guehlfirf

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Re: Opportunist
« Reply #4 on: December 03, 2021, 01:56:39 am »
Extra loot most of the time is worthless. Especially in those very specific situation where you initiate fight through dialogue. This is not nearly good enough for a feat. I don't really get what is your problem with the feat the way it is now.

Barry

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Re: Opportunist
« Reply #5 on: December 06, 2021, 01:46:04 pm »
The problem with balance discussion is that at some point people are going to turn a mosquito into a horse. 1.15x damage means that you need to apply that damage 6-7 times to get what is essentially an extra hit worth of damage, and 1.25x is 4 times. It's not that much of a damage improvement, given that slowing effects are rare and incapacitations break after only one hit. If anything the only rear non-conditional buff is for acid pistols because they tend to root with every shot, but that's it, everything else you need to apply that debilitation by throwing nets, stunning with tasers, throwing flashbangs etc

KnifegaF

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Re: Opportunist
« Reply #6 on: December 06, 2021, 05:42:32 pm »
The problem with balance discussion is that at some point people are going to turn a mosquito into a horse. 1.15x damage means that you need to apply that damage 6-7 times to get what is essentially an extra hit worth of damage, and 1.25x is 4 times. It's not that much of a damage improvement, given that slowing effects are rare and incapacitations break after only one hit. If anything the only rear non-conditional buff is for acid pistols because they tend to root with every shot, but that's it, everything else you need to apply that debilitation by throwing nets, stunning with tasers, throwing flashbangs etc

Burst with suppressive fire is a better example since it applies immediately and Chem guns are pretty far from getting a root with every shot by my scale. Plus you only get the effects of opportunist on the follow up shot of the Chem gun root. Either way though I agree with the sentiment, the damage buff is far from being strong enough for a nerf. Especially with the change that was proposed. More money just from conversation checks? Yuck