Author Topic: Bladelings shouldn't be crit-immune to armor-piercing attacks  (Read 1153 times)

Barry

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Bladelings shouldn't be crit-immune to armor-piercing attacks
« on: February 04, 2022, 03:41:10 pm »
That includes W2C bullets, Neural Overload, Plasma Beam (although in the case of Plasma Beam it's more of a case of armor-ignoring, the energy damage does not get blocked) and energy pistols (ditto).

KnifegaF

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Re: Bladelings shouldn't be crit-immune to armor-piercing attacks
« Reply #1 on: February 05, 2022, 03:42:49 am »
Could help your case if you say why

Barry

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Re: Bladelings shouldn't be crit-immune to armor-piercing attacks
« Reply #2 on: February 05, 2022, 06:17:13 am »
Gameplay-wise, bladelings are way too tanky and are a pain in the ass to fight as a result of not just their very high resistances (forcing people to switch to either armor-piercing options or alternate damage sources that they are not resistant to like energy, or bio if you're doing the invasion quest) and decent health, but also the immunity to criticals when they're one of the main ways someone improves their damage because of the slow scaling of base damage (having 100 effective skill merely multiplies the damage by 1.7x). With the W2C nerf reducing how much resistance is ignored (from 26% Bladeling resistance to 41-48%) it got even worse, crossbowers still don't have a reliable option and for psi the only ability that reliably does any damage before Plasma Beam is Temporal Distortion to a single target (that might spread to more if you got the feat).
Lore-wise, I imagine that actually breaching the rock as a result of the armor-piercing attack should hit some sort of vital.

ShoggothWhisperer

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Re: Bladelings shouldn't be crit-immune to armor-piercing attacks
« Reply #3 on: February 05, 2022, 02:22:14 pm »
Bladelings aren’t the only crit immune enemy, there are also the mushroom dudes and Wyatt who are crit immune. I think it’s fine that they’re crit immune, they’re meant to be extremely tanky and they serve as a counter to crit builds.

KnifegaF

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Re: Bladelings shouldn't be crit-immune to armor-piercing attacks
« Reply #4 on: February 05, 2022, 03:50:07 pm »
Gameplay-wise, bladelings are way too tanky and are a pain in the ass to fight as a result of not just their very high resistances (forcing people to switch to either armor-piercing options or alternate damage sources that they are not resistant to like energy, or bio if you're doing the invasion quest) and decent health, but also the immunity to criticals when they're one of the main ways someone improves their damage because of the slow scaling of base damage (having 100 effective skill merely multiplies the damage by 1.7x). With the W2C nerf reducing how much resistance is ignored (from 26% Bladeling resistance to 41-48%) it got even worse, crossbowers still don't have a reliable option and for psi the only ability that reliably does any damage before Plasma Beam is Temporal Distortion to a single target (that might spread to more if you got the feat).
Lore-wise, I imagine that actually breaching the rock as a result of the armor-piercing attack should hit some sort of vital.

NO does phenomenal against them and I just did bladelings with no help, no cheese, and on dominating with w2c still. Single bursts were still killing bladelings, it’s really not as bad as people are making the nerf. There’s less than a handful of weapons that can’t deal with them super well but there are other ways to compensate. Them being one of the few enemy types immune to crit make it so the usual one size fits all crit style has to try something else for a small part of the game.

Barry

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Re: Bladelings shouldn't be crit-immune to armor-piercing attacks
« Reply #5 on: February 06, 2022, 06:02:00 am »
NO's damage is far from phenomenal until you get a high-quality psi band with the relevant components, unless when it's compared to conventional damage sources that the bladelings resist against, then yes it's phenomenal.
All in all though it's way too easy to disregard the argument just because it isn't necessary to actually do the Foundry quest so one can do it late in the game when the build bears fruit and it's easy to kill enemies left and right, but I still think they're too unreasonably tanky even against things that should bypass that tankiness.