Author Topic: Give a way to convince SGS to support the Black Eels without persuasion  (Read 2093 times)

Noot

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Currently, in order for SGS to support the Black Eels the only way to do it would be to pass a 30 persuasion skill check. Unless you're already heavily investing into persuasion, there isn't a reason to dip 30 in persuasion just for a slight change in end slides.

This is fine for pre-drill as the PC is a relatively new face and has now gotten embroiled in a gang war, but it doesn't make sense for post-drill/post-Faceless invasion. By that point the PC should be a more known local figure and the potential gains from cooperating with a strong southern naval power should allow you to convince the SGS leadership to support the Black Eels without a need for persuasion.

Hell it doesn't necessarily have to be right after Faceless invasion, there just should be a point where the benefits and sway of supporting the Black Eels outweigh the negatives such that there isn't a need for a persuasion check. This could be after completing the Missing Merchants quest for Vera and SGS determining that Railways might be dangerous enough to consider allying with a powerful naval option.

Tytyger

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Re: Give a way to convince SGS to support the Black Eels without persuasion
« Reply #1 on: February 09, 2022, 12:51:45 am »
you just want less reason to skill persuasion

Barry

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Re: Give a way to convince SGS to support the Black Eels without persuasion
« Reply #2 on: February 09, 2022, 05:15:30 am »
At this point just remove the check and make it an actual argument instead with Tanner weighing the pros and cons and Vera relying on disprovable claims that the United Stations says, with the way of convincing SGS to support the Eels being that the US would impede SGS' independence and subsequently jeopardizing the safety of certain members who have a murky history with the Protectorate, and highlighting how the US is just a Protectorate front and their "with us or against us" mentality making it infeasible to even consider letting them anywhere close to the station and that a buffer zone would be beneficial. Significantly easier with Gorsky since he would essentially auto-complete some of the arguments for you.

Noot

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Re: Give a way to convince SGS to support the Black Eels without persuasion
« Reply #3 on: February 09, 2022, 03:33:37 pm »
you just want less reason to skill persuasion

While I think Persuasion has its merits in other places in the game, I don't like that with this specific situation it is impossible to get SGS support without Persuasion. I think Barry's idea is probably the best but rather than removing the check you make it like how Abram's first Junkyard quest is handled. The correct arguments are always available to pick, however, having a higher persuasion skill will point out the correct arguments for you.