Wow, thanks for the thorough analysis, that was just the amount of nitpicking I was looking for to advance my build a bit.
You take a lot of QoL feats before core damaging feats. Lots of QoL feats that really aren’t worth the feat slot in general.
Yeah, as I said, most of the build just evolved over time and I sometimes just picked feats that seemed the most straightforward or convenient pick. I'll reconsider the feats again I think.
7 will is way too high if all you are using psi for is TM, it can be left at 3. I also don’t understand why your WILL is that high if you just left TM at 60. 70 for stasis or max it for less chance to be hit with the debuff after contraction.
I didn't know that Will basically doesn't matter for TM, then I'll drain that again in favor of more perception. 3 Will will actually reduce the effective TM, though. Maybe 4 is better then? Until now, the synergies between Will and TM gave me enough points for Stasis, but maybe it's a good idea to dump my remaining points into TM anyway.
Electronics actually worked out for me like this because with skill synergies it's just enough to use a Smart Module and I wore a Balaclava for stealth most of the time anyway and I managed to loot a decent pair of night vision goggles last time.
Gunslinger is just a leftover from my original idea to go with a normal as side arm, Cooked Shot will make more sense here then.
Bio for Focus Stim seems like a neat idea, didn't consider using that so far but that could give me certainly an edge in combat. I'll see if I can grab some more points from different sources for that. 32 points schould be enough thanks to skill synergies.