Hello all, i'm back at underrail after some updates and found that with the last one a lot of the game has changed.
A while ago i tried a machete+ shield tanky build, but i was not able to make it work especially because of the robots resistance, and i tired pretty soon of playing with it.
This time i'm trying again: what i'm putting up is a melee build with shields, wich will make use of a riot armor + shield and metal boots to push up damage with shield bash (specced in the future to be free attack) and dirty kicks, then use sword to carve enemy and also use parry+ riposte.
In my old try i was almost totally impervious to melee, but i made a few errors in the build and on hard, the autoturrets were a royal pain (even if i could get around them), so this time i'll also take expose weakness a bit before junkyard.
Up to level 8 the build will look like this:
https://underrail.info/build/?CAkHBgcDAwcAHgAyAAAAKCgoHjIZFB4tAAAAAAAAAFU5Jg3CqhLfvwI'll stop putting points in pickpocketing (playing oddity on hard with this is pretty nice..), and will probably stop with biology and chemisty too to take full advantage of the sinergy points, but my problem is: i will need parry + riposte, onslaught and probably will pick cheap shots for the huge crit bonus...
Now my doubts: i also need some more movement, because the heavy riot + shield sucks up MP...besides sprint, i was thinking at picking probably nimble or armor sloping, tho i've made the math and the former is a bit better than the latter; i've came up also that i could swap the heavy metal shields with a psy carapace, and adding boarding up will raise a lot the block bonus, giving me a lot more damage too with free bash. Anything to add or change for more movement? anything for more efficiency against heavy armors, especially non-living ones?
Oh, btw, while trying the build playing, i found that shiv is impressively fast, ande can be poisoned....huehuehue