Author Topic: Dev Log #5: Character Model Customization  (Read 10155 times)

Styg

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Dev Log #5: Character Model Customization
« on: August 03, 2022, 11:34:30 am »
Hi guys,

In this dev log, I'm going to give you a little sneak peek of what character customization will be possible in the new engine. Today, I'll only be showing and discussing male characters, but you can expect analogous customization for females as well.

As I mentioned in the previous dev log, we're now using PBR (physics based rendering) for characters. Might not be that apparent in the screenshot below, as all the characters are naked, but it'll definitely make a lot of difference once we start equipping them with gear made of different materials..



Of course, first and foremost, you'll finally be able to pick a skin color. Then you'll be able to select your hair style, beard and mustache styles and colors. Both skin and hair colors will be chosen from a predetermined list, so no orc, alien, or other unnatural silly characters will be allowed.

You'll also be able to choose a face from a predetermined list, though this will probably have the least visual impact due to the size at which models are rendered.

Characters also support having piercings, tattoos, scars and the like, but we'll see how we're going to make these accessible to player. For the most part, you'll probably not be able to choose these at characters creation, but will instead have to earn them along the way.

The most important feature, for me at least, is the body type variety. This you will not be able to pick freely, but instead, your visual body type will correspond to your physical attributes: strength, agility, and constitution. Strength will make you bigger, while agility will make you leaner. Constitution has a more complex interaction with your visual appearance as it is both a measure of physical sturdiness and endurance.

These things will also, generally, apply to the NPCs, so you'll be able to gauge their physical properties from their appearance.

That's it for now. I know a lot of you are very interested to see some environment screenshots, so hopefully we can get those out relatively soon as well. I think you'll be quite impressed with the upgrade from the previous game.

Cheers.

Kiki

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Re: Dev Log #5: Character Model Customization
« Reply #1 on: August 03, 2022, 05:00:00 pm »
This is going to be very interesting, I like that there are some fatter ones, some stronger ones, I want to see the female models, I hope they get interesting too,
Hi, I'm 16 and I like to play games with good difficulty, and I also like to do pixel art.
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Krigor

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Re: Dev Log #5: Character Model Customization
« Reply #2 on: August 03, 2022, 09:34:24 pm »
Damn, this looks very interesting.
It makes me wonder how portraits or that "Talking with NPCs" UI are going to be like.

Vagabond

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Re: Dev Log #5: Character Model Customization
« Reply #3 on: August 04, 2022, 06:10:54 am »
The most important feature, for me at least, is the body type variety. This you will not be able to pick freely, but instead, your visual body type will correspond to your physical attributes: strength, agility, and constitution. Strength will make you bigger, while agility will make you leaner. Constitution has a more complex interaction with your visual appearance as it is both a measure of physical sturdiness and endurance.

Yes!... YES!... YE-E-E-E-ES!

apollounderrail

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Re: Dev Log #5: Character Model Customization
« Reply #4 on: August 08, 2022, 12:26:04 pm »
Everything you've said is music to my ears. In particular, I am a fervent advocate of the appearance-follows-attributes approach. Appreciate the update!
« Last Edit: February 11, 2023, 01:48:26 am by apollounderrail »

threnody

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Re: Dev Log #5: Character Model Customization
« Reply #5 on: August 17, 2022, 04:39:25 am »
I'm so hype for Infusion. Keep up the amazing work Styg