Author Topic: Spikes on a hammer, worth it?  (Read 1835 times)

haze1103

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Spikes on a hammer, worth it?
« on: August 22, 2022, 04:41:34 pm »
Sledgehammers ignore mechanical threshold on organic targets - does that include the damage from spikes? From what I've seen, spikes add 2-3 small instances of damage to your hammer, which didn't seem useful to me until I remember about the sledgehammer property.

I'm a bit disappointed there's no energy emitter for hammers, so it seems going electrical is always the best option when crafting a hammer. But having a hammer with mechanical repairs is convenient while clearing out simple content, so maybe having one with spikes might be useful

harperfan7

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Re: Spikes on a hammer, worth it?
« Reply #1 on: August 24, 2022, 03:36:08 am »
Try super slam with a spiked hammer.
*eurobeat intensifies*

haze1103

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Re: Spikes on a hammer, worth it?
« Reply #2 on: August 25, 2022, 01:26:31 am »
Oh no, I just took Evasive Maneuvers at level 18 :|
Guess I'll take Super Slam at level 20

hilf

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Re: Spikes on a hammer, worth it?
« Reply #3 on: August 25, 2022, 05:27:36 am »
In that case let me tell you what's the deal: bonus damage of Super Slam is added 4 times instead of 1 because it's added to each damage instance from spikes as well.

haze1103

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Re: Spikes on a hammer, worth it?
« Reply #4 on: August 25, 2022, 11:43:45 am »
I figured. That doesn't seem right, but I can't complain if it ends up carrying me through Dominating

haze1103

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Re: Spikes on a hammer, worth it?
« Reply #5 on: August 26, 2022, 01:11:45 pm »
Update: yes Super Slam is very good lol. I can't believe I spent this long without this tool.

I just pop out of stealth, expose armor, then come on and slam, welcome to the jam.

This shit could probably carry a monkey on Easy
« Last Edit: August 26, 2022, 02:07:54 pm by haze1103 »