Author Topic: Chance to land psi-based status effects dependent on your skill?  (Read 5655 times)

Loriac

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As the subject title: does increasing your psi skill and/or Will attribute increase the chance to land things like stuns?  I know it increases the damage component, but am curious specifically about the status effect success probabilities.

bushwhacker2k

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Re: Chance to land psi-based status effects dependent on your skill?
« Reply #1 on: June 07, 2014, 07:31:39 pm »
I don't want to pretend that I can accurate information on this subject, but indirect information: I've experienced enemies resisting my Thought Control effects (not simply being immune) and I know the accuracy of a fireball is dependent on skill (which is unusual since most psionic abilities have a 100% to hit).

Loriac

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Re: Chance to land psi-based status effects dependent on your skill?
« Reply #2 on: June 07, 2014, 08:05:10 pm »
Reason I asked here is that I did a bit of testing but the results are inconclusive to say the least.

I rolled up a character with will 4 to start, and increased psychokinesis to just 40 (so I could take premeditation).  On this guy, telekinetic punch and electrokinesis both worked quite reliably all the way to the end of Junkyard, and into the warehouse and rail crossing sections.

I then tried a will 3, psychokinesis 0 guy.  He couldn't even land the stun against rathounds.

A will 3, psychokinesis 15 guy could comfortably land stun against the initial rathounds, and the fight with the woman with 2 pet rathounds.  I didn't take this build further at this stage, as I thought I'd ask here in case someone's already done the investigation or the mechanics have been detailed already.  I'll probably run this build with the psychokinesis kept at 15 to see when it starts to feel unreliable.

So at the moment, I'm really not sure if this is a threshold thing (i.e. there is a hard minimum that you need for the stun to take effect, but then raising your skill higher doesn't make it more effective) or if it scales linearly with increasing skill but is subject to a hard cap. 

I'd certainly have expected the will 4 / pscyhokinesis 40 guy's effectiveness to be very low by the end of junkyard for example, but it was still quite reliable at that stage - certainly it didn't feel qualitatively worse than my maxed out psi guy.

Also, nothing in the description of resolve suggests that its a contested roll (vs attacker's skill) - this doesn't mean to say that it isn't contested of course, but I could easily see it being a straight attribute check for the defender independent of the attacker's skill.

Styg

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Re: Chance to land psi-based status effects dependent on your skill?
« Reply #3 on: June 09, 2014, 01:50:34 pm »
Your modified psionic skill is tested against the target's resolve or fortitude, depending on whether the attack is based on physical  (e.g. telekinetic punch) or mental (e.g. fear) trauma.

Resolve and fortitude scale with target's level and will or constitution respectively, so yeah if you don't keep investing points into your psi skills you'll have trouble landing those on higher level enemies.

Loriac

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Re: Chance to land psi-based status effects dependent on your skill?
« Reply #4 on: June 09, 2014, 03:52:06 pm »
Thank you for the confirmation Styg, thats useful to know from a build perspective.  I guess I will have to alter my build plan of investing minimally in psychokinesis to obtain a cheap stun.  Still, I'm glad that this is how the mechanics work from a game design point of view, the skill should definitely require ongoing investment as you level up.


Styg

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Re: Chance to land psi-based status effects dependent on your skill?
« Reply #5 on: June 11, 2014, 08:14:32 am »
Ooh, I didn't know fortitude was used against physical psionics. Does this mean the description of telekinetic punch is wrong? :P

Now that we have a confirmation, I've updated the Combat stats page to reflect that.

Yeah, used to be based on resolve. Will update the description.