Problem:
I think tasers are too strong in current iteration. Hit is guaranteed, AP cost is low and stun chance is very high.
I think tasers dont scale well enough and there is very low incentive to ever make a good taser. Most players make basic taser from like q30-40 components and never touch it again, the 8-16 damage it deals is enough to bypass DT of basically any enemy encountered.
I think tasers are too exclusive. They cant be bough, found and NPCs never use them (dont crucify me).
Overall give all that, for most builds tasers are hard to pass, you dont need any skill to use them. You need low electrician skill to make them, and with low AP cost they nearly always work.
Solution:
1. Make quality more relevant.
A) Either make them deal way less damage so even low electricity DT will block low quality ones (like 1+ (0,3-0,6) per 5q, ie 100q is 7-13, quite reliable, but can be sometimes blocked by good galvanic component)
B) Or make the stun duration scale with quality. 0-50q == 0-1T stun. 51-100q == 0-2t stun, 101-150q == 1-2t stun and 151+q == 1-3t stun.
2. Give some random human enemies (about 10% of population) chance to have taser and use it. I will be pain to fight against. I know. We will hate it. But it makes sense they would have such a simple tool at their disposal.