


Dev Log #12: Graphical Improvements
Graphical Improvements
In the last several months, I implemented a number of significant features into the rendering engine.

Dev Log #11: Bartering and Inventory Tetris
Bartering and Inventory Tetris
Switched to tetris style inventory. It looks better aesthetically and fits better with the features I want containers to have, such as volume limitation.
Built on top of the almost completely re-hauled Underrail engine, Infusion is the next step in the evolution of our vision of RPGs.
It features visual improvements such as per pixel lighting, particles, dynamic 3D character models that display everything you’re wearing and highly detailed pre-rendered environments.
The gameplay improvements are many as well, including more fluid and faster-paced, but still tactical, roguelike combat system, full verticality, improved damage and armor system, and much more.
Read the Infusion development log for more details.