Difference between revisions of "Kneecap Shot"
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| type = attack | | type = attack | ||
| name = Kneecap Shot | | name = Kneecap Shot | ||
− | | description = Deals normal weapon damage and inflicts a bleeding wound that deals | + | | description = Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points).<br/><br/>Can only be performed with a pistol, crossbow or SMG. |
| apcost = Active weapon's AP cost | | apcost = Active weapon's AP cost | ||
+ | | range = 7.0 | ||
| cooldown = 5 turns | | cooldown = 5 turns | ||
}} | }} | ||
− | + | This attack causes [[Knee Wound]]. The extra damage dealt is equal to 75% of the original attack's damage plus additional 5% for every point in [[Perception]]. | |
Revision as of 05:02, 15 November 2014
Feat
Kneecap Shot | |
An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception. It also removes all movement points from the target for 3 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
Requirements
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History
Ability
Kneecap Shot | |
Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
Action Points: Active weapon's AP cost | |
Range: 7.0 | |
Cooldown: 5 turns |
This attack causes Knee Wound. The extra damage dealt is equal to 75% of the original attack's damage plus additional 5% for every point in Perception.