Difference between revisions of "Snipe"
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[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
+ | [[Category:Attacks]] | ||
[[Category:Perception feats]] | [[Category:Perception feats]] | ||
[[Category:Guns feats]] | [[Category:Guns feats]] | ||
[[Category:Crossbows feats]] | [[Category:Crossbows feats]] |
Revision as of 00:14, 31 December 2014
Feat
Snipe | |
Grants you a special attack with a crossbow or a sniper rifle that deals additional damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit. Cooldown: 3 turns | |
Requirements
|
History
- 0.1.8.0 - increased the base damage bonus from 100% to 125%
- 0.1.5.0 - can no longer critically hit
- 0.1.4.0 - feat introduced
Ability
Snipe | |
A special attack with a crossbow or sniper rifle that deals additional stealth skill+125% damage. Can only be used in stealth. This attack cannot critically hit. | |
Action Points: Active weapon's AP cost | |
Range: Active weapon's range | |
Cooldown: 3 turns |
Can be used even while your target can see you, as long as you're in Stealth Mode.