Difference between revisions of "Snipe"
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m (0.1.14 update) |
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| requirements = | | requirements = | ||
* [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 35 | * [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 35 | ||
− | * [[Perception]] | + | * [[Perception]] 10 |
* Feat: [[Aimed Shot]] | * Feat: [[Aimed Shot]] | ||
}} | }} | ||
=== History === | === History === | ||
+ | * [[0.1.14.0]] - perception requirement increased from 8 to 10 | ||
* [[0.1.8.0]] - increased the base damage bonus from 100% to 125% | * [[0.1.8.0]] - increased the base damage bonus from 100% to 125% | ||
* [[0.1.5.0]] - can no longer critically hit | * [[0.1.5.0]] - can no longer critically hit |
Revision as of 14:02, 26 March 2015
Feat
Snipe | |
Grants you a special attack with a crossbow or a sniper rifle that deals additional damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit. Cooldown: 3 turns | |
Requirements
|
History
- 0.1.14.0 - perception requirement increased from 8 to 10
- 0.1.8.0 - increased the base damage bonus from 100% to 125%
- 0.1.5.0 - can no longer critically hit
- 0.1.4.0 - feat introduced
Ability
Snipe | |
A special attack with a crossbow or sniper rifle that deals additional stealth skill+125% damage. Can only be used in stealth. This attack cannot critically hit. | |
Action Points: Active weapon's AP cost | |
Range: Active weapon's range | |
Cooldown: 3 turns |
Can be used even while your target can see you, as long as you're in Stealth Mode.