Difference between revisions of "Eviscerate"
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| description = Grants you a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed.<br/><br/>Cooldown: 1 turn. | | description = Grants you a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed.<br/><br/>Cooldown: 1 turn. | ||
| requirements = | | requirements = | ||
− | * [[Melee]] | + | * [[Melee]] 80 |
* [[Dexterity]] 8 | * [[Dexterity]] 8 | ||
}} | }} | ||
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=== History === | === History === | ||
+ | * [[0.1.14.0]] - melee requirement increased from 65 to 80 | ||
* [[0.1.13.0]] - bonus damage changed from 100% to 50% | * [[0.1.13.0]] - bonus damage changed from 100% to 50% | ||
* [[0.1.11.0]] - feat introduced | * [[0.1.11.0]] - feat introduced |
Revision as of 15:01, 26 March 2015
Feat
Eviscerate | |
Grants you a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed. Cooldown: 1 turn. | |
Requirements |
As of version 0.1.11.0, Eviscerate is the feat with the highest skill requirement at 65 and thus highest level requirement at 11.
History
- 0.1.14.0 - melee requirement increased from 65 to 80
- 0.1.13.0 - bonus damage changed from 100% to 50%
- 0.1.11.0 - feat introduced
Ability
Eviscerate | |
Perform a special knife attack that removes all bleeding wounds from the target and deals 100% bonus damage for each bleeding wound removed. | |
Action Points: Active weapon's AP cost | |
Cooldown: 1 turn |
The eviscerate attack can be extremely powerful for characters who specialize in causing Bleeding Wounds.