Difference between revisions of "Blueprint: Sledgehammer"
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; Energy core (optional) | ; Energy core (optional) | ||
{{ComponentGroup|EnergyCore}} | {{ComponentGroup|EnergyCore}} | ||
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+ | == Related feats == | ||
+ | * [[Power Management]] (+35% energy capacity) | ||
+ | * [[Weaponsmith]] (+5% critical chance) | ||
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{{Blueprint navbox}} | {{Blueprint navbox}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Blueprints|Sledgehammer]] | [[Category:Blueprints|Sledgehammer]] |
Revision as of 23:14, 5 April 2015
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Contains detailed instructions on how to create a sledgehammer. | |||||||
Weight: 0,05 | |||||||
Value: 500
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Produces various sledgehammers.
Required skills
- Mechanics (skill level needed depends on component quality, 20 or more)
- Electronics (only for optional electroshock attachment)
Supported parts
- Metal
- Handle
- Power module (optional)
- Electroshock Generator (50-100% of quality as electroshock damage on primary, 25-50% on secondary targets)
- Energy core (optional)
- Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)
- Weaponsmith (+5% critical chance)