Electronics
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Electronics is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Electronics is used mainly for crafting electronic devices and energy weapons—anything that contains electronic components.
It can also be used to repair electronic devices that are not items.
You can get a 15% bonus to Electronics when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Electronics skill checks
- This list is incomplete; you can help by expanding it.
Location | Related quest(s) | Skill | Result |
---|---|---|---|
Foundry | Assassinate Nicolas | 35 | Sabotage the console |
Foundry | Fix Gloria | 60 | Fix Gloria yourself |
Vlatko | None | 65 | Fix his monitor |
Arke Power Station | Restore Arke powergrid | 140 | Increase the power output of the station |
Location | Related quest(s) | Skill | Result |
---|---|---|---|
Core City Sewer Exit | The tracking device | 45 | Fix the device |
Black Sea Expedition Camp | Improve camp defenses | 70 | Activate the Naga Protector without the necessary tools |
West Storage Depot | Recover the A-RFID Chip | 90 | Fix the Power Substation Unit |
Lemurian Health Center | Investigate Lemurian Health Center | 100 | Restore the power to the MRI Scanner with advanced electronic repair kit |
Location | Related quest(s) | Skill | Result |
---|---|---|---|
Dark Territory | Escape the Dark Territory | 100 | Figure out how to power the computer independently |
Related items
Equipment
- Remote Control Energizer Glove (+10)
- Electroinvestigative Belt (+15)
- Lemurian Engineer Suit (+10) E
- Technomedic Exoskeleton HD (+10 and +5% of base value)
Crafting
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Processing items
Electrical weaponry
- Blueprint: EMP Grenade (35-105)
- Blueprint: EMP Mine (35-105)
- Blueprint: Energy Pistol
- Blueprint: Plasma Grenade (45-135)
- Blueprint: Plasma Mine (45-135)
- Blueprint: Shock Bolt (20-60)
- Blueprint: Shock Bullets (20)
- Blueprint: T.N.T. Charge (20)
- Blueprint: Taser
- Blueprint: Fusion Cannon HD
Electrical equipment
- Blueprint: Cloaking Device
- Blueprint: Energy Shield Emitter
- Blueprint: Goggles
- Blueprint: Psionic Headband
- Galvanic Vest (component)
- Regenerative Vest (component)
Weapon enhancements
- Airburst Scope HD (15)
- Anatomically-Aware Scope (25)
- Electroshock Generator
- Energy Edge Emitter E
- High Resolution Digital Scope (30)
- Laser Sight (30)
- Pneumatic Hammer
- Smart Module
Energy cores
Electronic components and tools
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