Difference between revisions of "Recklessness"
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* [[0.1.8.0]] - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%) | * [[0.1.8.0]] - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%) | ||
* [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Critical Chance | ||
+ | | max = | ||
+ | | text = Each specialization point futher increases your chance to critically hit with all weapons by {0}%, but also futher increases your chance to get critically hit by {1}%. | ||
+ | }} | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] |
Revision as of 05:10, 11 October 2017
Recklessness | |
Increases your chance to critically hit with all weapons by 7%, but also increases your chance to get critically hit by 3%. |
Recklessness is a feat.
History
- 0.2.0.1 - bonus changed to 7% (down from 10%)
- 0.1.8.0 - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)
- 0.1.4.0 - feat introduced
Specializations
- Critical Chance ( levelExpression error: Unexpected > operator.) — Each specialization point futher increases your chance to critically hit with all weapons by {0}%, but also futher increases your chance to get critically hit by {1}%.