Difference between revisions of "Blueprint: Combat Knife"

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(now with item links)
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; Mold
 
; Mold
* [[Dagger Mold]] (produces [[Dagger]])
+
* {{Itemlink|Dagger Mold}} (produces {{Itemlink|Dagger}})
* [[Knife Mold]] (produces [[Combat Knife]])
+
* {{Itemlink|Knife Mold}} (produces {{Itemlink|Combat Knife}})
* [[Serrated Knife Mold]] (produces [[Serrated Knife]])
+
* {{Itemlink|Serrated Knife Mold}} (produces {{Itemlink|Serrated Knife}})
  
 
; Handle
 
; Handle
* [[Knife Handle]]
+
* {{Itemlink|Knife Handle}}
  
 
; Power module (optional)
 
; Power module (optional)
* [[Electroshock Generator]] (17-33% of quality as electroshock damage on primary, 8-17% on secondary targets)
+
* {{Itemlink|Electroshock Generator}} (17-33% of quality as electroshock damage on primary, 8-17% on secondary targets)
  
 
; Energy core (optional)
 
; Energy core (optional)

Revision as of 07:36, 12 October 2017

Blueprint.png
Blueprint: Combat Knife
Blueprint
Contains detailed instructions on how to create all types of combat knives.
Use: Download blueprint into your wristpad.
Weight: 0.05
Value: 300

Combat knives can be crafted out of any metal and come in number of different shapes depending on the mold used.

They are quick and deadly close quarters weapons against unarmored or unsuspecting targets.
Metal Mold Handle
Power module
Optional.
Using this slot will increase the total skill requirements by 10% of the occupying item's requirements.
Energy core
Optional.
Using this slot will increase the total skill requirements by 10% of the occupying item's requirements.

Produces all types of combat knives. This blueprint was changed in version 0.1.10.0 to allow optional powered modules.

Required skills

  • Mechanics (skill level needed depends on component quality, 15 or more)
  • Electronics (only for optional electroshock attachment)

Supported parts

Metal
Mold
Handle
Power module (optional)
Energy core (optional)

Related feats

Locations