Difference between revisions of "Will (Base Ability)"
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== Related items == | == Related items == | ||
Equipment | Equipment | ||
− | * | + | * {{Itemlink|Tchortist Noble Robe}} (+1 Will on equip) |
Food | Food | ||
− | * | + | * {{Itemlink|Junkyard Surprise}} (temporary random base ability effect) |
== History == | == History == |
Revision as of 02:42, 16 October 2017
Details
Will determines your effectiveness with psi abilities and your chance to resist mental effects (Resolve). It also determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. Some psionic dialogue options also require your character to have a minimum score of pure will in order to succeed. No items require will to be used or equipped. Psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2
High will score is important for psionic characters.
Related Base Ability |
Skill Synergies |
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Related feats
See Category:Will feats.
Related items
Equipment
- Tchortist Noble Robe (+1 Will on equip)
Food
- Junkyard Surprise (temporary random base ability effect)
History
- 0.2.0.1: psi point regeneration scales with will and intelligence
- 0.1.14.0: will no longer increases psi pool, psi regenerates (20 points per turn)
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