Difference between revisions of "Blueprint: Infused Leather"
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Infuses leathers with fibers. | Infuses leathers with fibers. | ||
− | Quality of the resulting infused leather depends on qualities of both the leather and fiber, but it is higher than their average; 0. | + | Quality of the resulting infused leather depends on qualities of both the leather and fiber, but it is higher than their average; <code>0.55 x leather quality plus 0.75 x supersteel fiber quality</code>. This formula is also subject to diminishing returns once base quality goes over 100: every 15 points over the additional quality is modified by 0.8. So as an example, for quality 130 it would be: <code>100 + 15 * 0.8 + 15 * 0.8^2</code>, resulting in 121.6. |
Each type of infused leather has special properties for each crafting blueprint it can be used with; check the individual infused leather articles for lists of those properties. | Each type of infused leather has special properties for each crafting blueprint it can be used with; check the individual infused leather articles for lists of those properties. | ||
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== Locations == | == Locations == | ||
Sold by [[Leonie]] in [[Foundry]] after completing [[Kill the Beast]] and talking to [[Bernard]] about super steel. | Sold by [[Leonie]] in [[Foundry]] after completing [[Kill the Beast]] and talking to [[Bernard]] about super steel. | ||
+ | |||
+ | int baseQuality = (int)(leather.QualityLevel 0.55 + fiber.QualityLevel 0.75); | ||
+ | diminishing returns hit when the baseQuality goes over 100 | ||
+ | every 15 points over the additional quality is modified by 0.8 | ||
+ | so for 130 it would be: 100 + 15 x 0.8 + 15 x 0.8^2 | ||
+ | not much have changed for quality levels up to 100 | ||
+ | 60%->55% leather, 80%->75% fibers | ||
+ | |||
+ | == History == | ||
+ | * [[1.0.3.6]] - changed formula from <code>leather quality*0.6 + fiber quality*0.8</code> to <code>leather quality*0.55 + fiber quality*0.7</code>, added diminishing returns | ||
+ | * [[0.1.14.0]] - introduced along with super steel | ||
Revision as of 12:17, 8 December 2017
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Contains instructions on how to infuse leather with fiber. | |||||
Use: Download blueprint into your wristpad. | |||||
Weight: 0.05 | |||||
Value: 2500
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Infuses leathers with fibers.
Quality of the resulting infused leather depends on qualities of both the leather and fiber, but it is higher than their average; 0.55 x leather quality plus 0.75 x supersteel fiber quality
. This formula is also subject to diminishing returns once base quality goes over 100: every 15 points over the additional quality is modified by 0.8. So as an example, for quality 130 it would be: 100 + 15 * 0.8 + 15 * 0.8^2
, resulting in 121.6.
Each type of infused leather has special properties for each crafting blueprint it can be used with; check the individual infused leather articles for lists of those properties.
Required skills
- Tailoring (skill level needed depends on component quality)
- Mechanics (skill level needed depends on component quality)
Supported parts
- Leather
Cave Hopper Leather (produces
Infused Cave Hopper Leather)
Rathound Leather (produces
Infused Rathound Leather)
Mutated Dog Leather (produces
Infused Mutated Dog Leather)
Pig Leather (produces
Infused Pig Leather)
Siphoner Leather (produces
Infused Siphoner Leather)
Ancient Rathound Leather (produces
Infused Ancient Rathound Leather)
- Fiber
Locations
Sold by Leonie in Foundry after completing Kill the Beast and talking to Bernard about super steel.
int baseQuality = (int)(leather.QualityLevel 0.55 + fiber.QualityLevel 0.75); diminishing returns hit when the baseQuality goes over 100 every 15 points over the additional quality is modified by 0.8 so for 130 it would be: 100 + 15 x 0.8 + 15 x 0.8^2 not much have changed for quality levels up to 100 60%->55% leather, 80%->75% fibers
History
- 1.0.3.6 - changed formula from
leather quality*0.6 + fiber quality*0.8
toleather quality*0.55 + fiber quality*0.7
, added diminishing returns - 0.1.14.0 - introduced along with super steel